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001_SimpleCube
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
002_Camera_Clip
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
003_Camera_Ortho
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
004_Camera_TargetTexture
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
005_LitBakedEmission
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
006_LitShaderLightProbes
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
007_LitShaderMaps
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
010_MultiplePointLights
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
011_UnlitSprites
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
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7 年前 |
013_CameraMulti_Splitscreen
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Added tests:
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7 年前 |
014_CameraMulti_MiniMap
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Added tests
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7 年前 |
015_CameraMulti_FPSCam
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Added tests
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7 年前 |
016_Lighting_Scene_Directional
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Updated Lightweight tests and created template images
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7 年前 |
017_Lighting_Scene_DirectionalBaked
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect
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Updated Lightweight tests and created template images
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7 年前 |
019_Lighting_Scene_PointLights
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Added tests
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7 年前 |
020_Lighting_BasicDirectional
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Added tests
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7 年前 |
021_Lighting_BasicPoint
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Added tests
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7 年前 |
022_Lighting_BasicSpot
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Updated Lightweight tests and created template images
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7 年前 |
023_Lighting_Mixed
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Added tests:
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7 年前 |
024_Shader_PBRvalidation_Specular
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
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7 年前 |
025_Shader_PBRvalidation_Metallic
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
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7 年前 |
026_Shader_PBRscene
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
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7 年前 |
027_PostProcessing
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
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7 年前 |
028_PostProcessing_Custom
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Added tests
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7 年前 |
029_Particles
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Added tests
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7 年前 |
031_Shader_GlossyEnvironmentSky
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Added Occlusion keyword. Updated materials. More refactor on the shader.
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7 年前 |
032_Shader_GlossyEnvironmentColor
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Added Occlusion keyword. Updated materials. More refactor on the shader.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH
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Added Occlusion keyword. Updated materials. More refactor on the shader.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked
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Added Occlusion keyword. Updated materials. More refactor on the shader.
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7 年前 |
001_SimpleCube.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
001_SimpleCube.unity
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
001_SimpleCube.unity.meta
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Initial pass at embedded gfx test framework for
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8 年前 |
002_Camera_Clip.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
002_Camera_Clip.unity
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
002_Camera_Clip.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
003_Camera_Ortho.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
003_Camera_Ortho.unity
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
003_Camera_Ortho.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
004_Camera_TargetTexture.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
004_Camera_TargetTexture.unity
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Fixed most of the lightweight graphics tests.
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7 年前 |
004_Camera_TargetTexture.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
005_LitBakedEmission.meta
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Added tests
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7 年前 |
005_LitBakedEmission.unity
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
005_LitBakedEmission.unity.meta
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Added baked emission support to LD pipe and proper test scene
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8 年前 |
006_LitShaderLightProbes.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
006_LitShaderLightProbes.unity
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
006_LitShaderLightProbes.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
007_LitShaderMaps.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
007_LitShaderMaps.unity
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Fixed rendering when no lights we present in the scene. Updated test scenes and images.
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8 年前 |
007_LitShaderMaps.unity.meta
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Created initial test scenes for LDpipe.
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8 年前 |
009_LightweightShading.unity
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Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
009_LightweightShading.unity.meta
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Updated some of the lightweight pipeline sample and test scenes.
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7 年前 |
010_MultiplePointLights.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
010_MultiplePointLights.unity
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Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
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7 年前 |
010_MultiplePointLights.unity.meta
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LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
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8 年前 |
011_UnlitSprites.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
011_UnlitSprites.unity
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
011_UnlitSprites.unity.meta
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Added 2D Test Scene
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8 年前 |
012_PBS_EnvironmentBRDF_Spheres.meta
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Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity
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Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.meta
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Added Lightweight PBR Sphere Test Scene
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7 年前 |
013_CameraMulti_Splitscreen.meta
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Added tests
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7 年前 |
013_CameraMulti_Splitscreen.unity
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Updated Lightweight tests and created template images
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7 年前 |
013_CameraMulti_Splitscreen.unity.meta
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Added tests
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7 年前 |
014_CameraMulti_MiniMap.meta
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Added tests
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7 年前 |
014_CameraMulti_MiniMap.unity
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Added tests
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7 年前 |
014_CameraMulti_MiniMap.unity.meta
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Added tests
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7 年前 |
015_CameraMulti_FPSCam.meta
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Added tests
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7 年前 |
015_CameraMulti_FPSCam.unity
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Fixed tests for scene 15 and 17
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7 年前 |
015_CameraMulti_FPSCam.unity.meta
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Added tests
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7 年前 |
016_Lighting_Scene_Directional.meta
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Updated Lightweight tests and created template images
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7 年前 |
016_Lighting_Scene_Directional.unity
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
016_Lighting_Scene_Directional.unity.meta
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Added tests
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7 年前 |
017_Lighting_Scene_DirectionalBaked.meta
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Added tests
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity
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Added lightingdata for scene 017 to speed up test.
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity.meta
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Added tests
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.meta
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Added tests
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity.meta
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Added tests
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7 年前 |
019_Lighting_Scene_PointLights.meta
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Added tests
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7 年前 |
019_Lighting_Scene_PointLights.unity
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
019_Lighting_Scene_PointLights.unity.meta
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Added tests
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7 年前 |
020_Lighting_BasicDirectional.meta
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Added tests
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7 年前 |
020_Lighting_BasicDirectional.unity
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
020_Lighting_BasicDirectional.unity.meta
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Added tests
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7 年前 |
021_Lighting_BasicPoint.meta
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Added tests
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7 年前 |
021_Lighting_BasicPoint.unity
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Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
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7 年前 |
021_Lighting_BasicPoint.unity.meta
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Added tests
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7 年前 |
022_Lighting_BasicSpot.meta
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Added tests
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7 年前 |
022_Lighting_BasicSpot.unity
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
022_Lighting_BasicSpot.unity.meta
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Added tests
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7 年前 |
023_Lighting_Mixed.meta
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Added tests:
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7 年前 |
023_Lighting_Mixed.unity
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Added tests:
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7 年前 |
023_Lighting_Mixed.unity.meta
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Added tests:
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7 年前 |
024_Shader_PBRvalidation_Specular.meta
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Added tests:
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7 年前 |
024_Shader_PBRvalidation_Specular.unity
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Added MSAA support to the test framework.
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7 年前 |
024_Shader_PBRvalidation_Specular.unity.meta
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Added tests:
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7 年前 |
025_Shader_PBRvalidation_Metallic.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity
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Added MSAA support to the test framework.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
026_Shader_PBRscene.meta
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Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
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7 年前 |
026_Shader_PBRscene.unity
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Added lightingdata for scene 017 to speed up test.
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7 年前 |
026_Shader_PBRscene.unity.meta
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Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
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7 年前 |
027_PostProcessing.meta
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Added PostProcessing test that requires depth.
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7 年前 |
027_PostProcessing.unity
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Added tests
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7 年前 |
027_PostProcessing.unity.meta
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Added PostProcessing test that requires depth.
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7 年前 |
028_PostProcessing_Custom.meta
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Added tests
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7 年前 |
028_PostProcessing_Custom.unity
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Added tests
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7 年前 |
028_PostProcessing_Custom.unity.meta
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Added tests
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7 年前 |
029_Particles.meta
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Added tests
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7 年前 |
029_Particles.unity
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Particle scene update with bug repro
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7 年前 |
029_Particles.unity.meta
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Added tests
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7 年前 |
031_Shader_GlossyEnvironmentSky.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
031_Shader_GlossyEnvironmentSky.unity
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
031_Shader_GlossyEnvironmentSky.unity.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
032_Shader_GlossyEnvironmentColor.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
032_Shader_GlossyEnvironmentColor.unity
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
032_Shader_GlossyEnvironmentColor.unity.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |