1452 次代码提交 (unity-5.6.0b10)

作者 SHA1 备注 提交日期
mmikk d062497d separate out resolution dependent allocations 8 年前
mmikk b35ab050 spot is Z aligned in unity 8 年前
vlad-andreev ce024e75 fixed missing final pass shader in the fptl renderloop asset 8 年前
vlad-andreev 1c6878bd fixed a potential commandbuffer leak in the skybox helper 8 年前
vlad-andreev 1cb88144 [fptl] use cullResults.culledReflectionProbes instead of FindObjectsOfType() 8 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
sebastienlagarde 5d4ad793 HDRenderLoop: Miss one file 8 年前
sebastienlagarde 1065c023 HDRednerLoop: Fixed bad code to reconstruct world position 8 年前
sebastienlagarde 0647d78b Add a test scene for HDRenderLoop 8 年前
vlad-andreev 27937678 added missing dll 8 年前
GitHub 87679324 Merge pull request #2 from Unity-Technologies/ShaderLibrary 8 年前
sebastienlagarde a333a206 Make deferred rendering wortk and match forward 8 年前
sebastienlagarde c4c059ac Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde 4831ee61 Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 0949ab8d Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 48e7ab2d Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary 8 年前
sebastienlagarde e0d8b29f Minor change, add unity_reversed_z 8 年前
Sebastien Lagarde 18a4a47d Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 3b340bc5 forget one file 8 年前
Sebastien Lagarde 6a00b2b9 Add misc function for deferred rendering 8 年前
sebastienlagarde 016758b2 Update a bit the code for deferred + some notation update 8 年前
sebastienlagarde 4984a6d0 Prepare for deferred rendering 8 年前
sebastienlagarde fdf8f78f Bad previous fix, sorry 8 年前
sebastienlagarde 4ec829d0 Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary 8 年前
GitHub 213ac319 Merge pull request #1 from Unity-Technologies/API-Validation 8 年前
Joachim Ante 2d089ebe APi validation 8 年前
Joachim Ante 32b23b9d Refactor API validation code to actually check that each define is 8 年前
sebastienlagarde 94ae3cb7 Fix issue with DecodeFromGbuffer missing PerceptualRoughness init 8 年前
sebastienlagarde 068366cc Change position to float3 instead of float4 8 年前
sebastienlagarde 13dbf956 Remove comment 8 年前
Sebastien Lagarde d43d797f Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde 2aba5fc9 Add innerAngle for spotlight 8 年前
vlad-andreev 7ca8ae32 menu item for the shader generator 8 年前
sebastienlagarde 4644098b Calculate correct intensity for the light 8 年前
vlad-andreev 84f60431 Shader generator 8 年前
sebastienlagarde bb7bf965 Correct angle attenuation 8 年前
mmikk a52fc3f6 trying this again 8 年前
sebastienlagarde e243ddce Forget to remove one file 8 年前
mmikk 8d90d11b first pass on getting clustered in (shader builds) 8 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
mmikk 6ce68b6d oops, left out type in decl 8 年前
sebastienlagarde 636e2983 Add light support to the minimal forward loop (WIP, not fully working) 8 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
mmikk 346242c0 throw in lefthand check for completion (for now) 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
mmikk bd003c01 introduce a GetPlane() 8 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
mmikk c7d5b507 fix refl shader compile errors due to roughness/perceptualRoughness 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前