GitHub
7d86032b
Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
7 年前
sebastienlagarde
054213ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support
7 年前
Remy
d7fec4b5
Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
7 年前
sebastienlagarde
2345a375
Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
7 年前
GitHub
4cb77cb7
Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
7 年前
Remy
7d2a78de
Rename file because of filename case issue, before going into berserk mode.
7 年前
sebastienlagarde
c99235da
Move range renderqueue to class HDRenderQueue
7 年前
Remy
5e8994c2
Replace emissive maps by spotlights
7 年前
sebastienlagarde
10a938eb
Add support for transparent queue priority
7 年前
GitHub
cc8c318a
Merge pull request #850 from EvgeniiG/master
Factor out VolumetricLightingModule
7 年前
Remy
bf0c641c
File names case getting me crazy 2/2
7 年前
GitHub
1f961a99
Merge pull request #849 from Unity-Technologies/prototype/decals_workflow
Don't check textures slots in decal material validation
7 年前
sebastienlagarde
02e0282c
Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
7 年前
Remy
b5ffd536
File names case getting me crazy 1/2
7 年前
sebastienlagarde
1d94ca60
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
7 年前
sebastienlagarde
9354740d
HDRenderPipeline: Revert minor code done by decals PR that should have been reverted also
7 年前
GitHub
6e5bc8c0
Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha
Prototype/decals premult alpha
7 年前
GitHub
1b26f1fe
Merge pull request #847 from EvgeniiG/master
Make VBuffer view handling less error prone
7 年前
GitHub
647cbfdb
Merge pull request #846 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
4c0e5f45
Case fix ... again ?
7 年前
Remy
0c94a893
Stupid case issue fix 2
7 年前
Evgenii Golubev
ffea0999
Add more phase functions
7 年前
Remy
eda4b46b
Stupid case issue fix 1
7 年前
Evgenii Golubev
9a866381
Perform a minor clean up
7 年前
Remy
5f60d1a8
Make SSS max distance test more readable
Add pre-post scatter test
7 年前
Evgenii Golubev
5db1724a
Factor out VolumetricLightingModule
7 年前
Remy
98d4ec69
Fix name : 2 - re-add
7 年前
Evgenii Golubev
9e4045c2
Make VBuffer view handling less error prone
7 年前
GitHub
0a952cb2
Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback
Update comment + rename packUint to PackInt function
7 年前
Frédéric Vauchelles
4790fa79
[PlanarReflection] Use Object space vp matrices to sample in planar reflection texture
7 年前
Remy
5c57f0c2
Fixe file name : 1 - delete
7 年前
GitHub
5b4c84ab
Merge pull request #844 from Unity-Technologies/fix/PreviewDebugFrameSettings
[HDCameraEditor] Fixed frame settings debug for camera preview
7 年前
Frédéric Vauchelles
c34bc1a2
[PlanarReflection] Renamed CameraUtils -> GeometryUtils
7 年前
Remy
dbe97478
Add SSS max radius test
7 年前
Sebastien Lagarde
b3dc8b9c
fix issue, was not working
7 年前
Frédéric Vauchelles
749e692a
[HDCameraEditor] Fixed frame settings debug for camera preview
7 年前
Sebastien Lagarde
7d15e152
Update comment + rename packUint to PackInt function
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
b9df7908
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
GitHub
0d53d2a3
Merge pull request #841 from Unity-Technologies/Update-material-feature-debug
Update material feature debuggin
7 年前
Sebastien Lagarde
3fcd02ac
Update material feature debuggin
- Init materialFeatures during GBuffer pass to
MATERIALFEATUREFLAGS_LIT_STANDARD for coherency
- override output of materialFeatures in debug to be readable by color
picker
7 年前
Sebastien Lagarde
2624fe5f
HDRenderPipeline: Handle UINT_MAX case of materialFeatures
- This should increase performance for deferred.shader and also allow to
debug material feature in the Gbuffer
7 年前
Sebastien Lagarde
27bcab4c
HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit
7 年前
GitHub
a0390c6e
Merge pull request #840 from Unity-Technologies/Update-SSS-and-transmission
Update sss and transmission
7 年前
Sebastien Lagarde
07354cce
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission
7 年前
Sebastien Lagarde
7760cd5e
Update SSS test scene
7 年前
Evgenii Golubev
a3209dd5
Fix INTRINSIC_CUBEMAP_FACE_ID
7 年前
Sebastien Lagarde
541ff0be
Split transmission and SSS
- Move IOR field to both transmission and specular
- Split transmission and SSS
- Still need to add the UI in the Lit/layeredLit interface
7 年前
Evgenii Golubev
75799cbf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前