4053 次代码提交 (ffea0999-aa8c-4a8d-8479-dd61290e9238)

作者 SHA1 备注 提交日期
GitHub 7d86032b Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde 054213ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support 7 年前
Remy d7fec4b5 Correct sky settigns in ShadowMask scene to have the shadow mask more obvious 7 年前
sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
GitHub 4cb77cb7 Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support 7 年前
Remy 7d2a78de Rename file because of filename case issue, before going into berserk mode. 7 年前
sebastienlagarde c99235da Move range renderqueue to class HDRenderQueue 7 年前
Remy 5e8994c2 Replace emissive maps by spotlights 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
GitHub cc8c318a Merge pull request #850 from EvgeniiG/master 7 年前
Remy bf0c641c File names case getting me crazy 2/2 7 年前
GitHub 1f961a99 Merge pull request #849 from Unity-Technologies/prototype/decals_workflow 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
Remy b5ffd536 File names case getting me crazy 1/2 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
sebastienlagarde 9354740d HDRenderPipeline: Revert minor code done by decals PR that should have been reverted also 7 年前
GitHub 6e5bc8c0 Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
GitHub 1b26f1fe Merge pull request #847 from EvgeniiG/master 7 年前
GitHub 647cbfdb Merge pull request #846 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 4c0e5f45 Case fix ... again ? 7 年前
Remy 0c94a893 Stupid case issue fix 2 7 年前
Evgenii Golubev ffea0999 Add more phase functions 7 年前
Remy eda4b46b Stupid case issue fix 1 7 年前
Evgenii Golubev 9a866381 Perform a minor clean up 7 年前
Remy 5f60d1a8 Make SSS max distance test more readable 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Remy 98d4ec69 Fix name : 2 - re-add 7 年前
Evgenii Golubev 9e4045c2 Make VBuffer view handling less error prone 7 年前
GitHub 0a952cb2 Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback 7 年前
Frédéric Vauchelles 4790fa79 [PlanarReflection] Use Object space vp matrices to sample in planar reflection texture 7 年前
Remy 5c57f0c2 Fixe file name : 1 - delete 7 年前
GitHub 5b4c84ab Merge pull request #844 from Unity-Technologies/fix/PreviewDebugFrameSettings 7 年前
Frédéric Vauchelles c34bc1a2 [PlanarReflection] Renamed CameraUtils -> GeometryUtils 7 年前
Remy dbe97478 Add SSS max radius test 7 年前
Sebastien Lagarde b3dc8b9c fix issue, was not working 7 年前
Frédéric Vauchelles 749e692a [HDCameraEditor] Fixed frame settings debug for camera preview 7 年前
Sebastien Lagarde 7d15e152 Update comment + rename packUint to PackInt function 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde b9df7908 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
GitHub 0d53d2a3 Merge pull request #841 from Unity-Technologies/Update-material-feature-debug 7 年前
Sebastien Lagarde 3fcd02ac Update material feature debuggin 7 年前
Sebastien Lagarde 2624fe5f HDRenderPipeline: Handle UINT_MAX case of materialFeatures 7 年前
Sebastien Lagarde 27bcab4c HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit 7 年前
GitHub a0390c6e Merge pull request #840 from Unity-Technologies/Update-SSS-and-transmission 7 年前
Sebastien Lagarde 07354cce Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission 7 年前
Sebastien Lagarde 7760cd5e Update SSS test scene 7 年前
Evgenii Golubev a3209dd5 Fix INTRINSIC_CUBEMAP_FACE_ID 7 年前
Sebastien Lagarde 541ff0be Split transmission and SSS 7 年前
Evgenii Golubev 75799cbf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前