1526 次代码提交 (fe794f54-dd63-4b75-b131-71edf1de7be5)

作者 SHA1 备注 提交日期
sebastienlagarde ace22e14 HDRenderLoop: Submit optimization from Rune on area lights 8 年前
Julien Ignace c4eb0aa1 Fixed vertex color mask for LayeredLit shader. 8 年前
Julien Ignace 5e462c50 Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc. 8 年前
Julien Ignace cf70d586 Fixed the number of sample for GGX convolution. 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde c75df233 HDRenderLoop: LayeredLit Remove BlendMaskMap variant 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
Sebastien Lagarde cb8aa00b HDRenderLoop: Finish cleaning LayeredLit (some bug left) 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Sebastien Lagarde e778ee1e Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader 8 年前
sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
Sebastien Lagarde 289a0be8 HDRenderLoop: Last commit miss a shader file, so disable code temporary 8 年前
Julien Ignace c5b3d8ad Fix small temporary modification. 8 年前
Evgenii Golubev 76e17740 Assume the default shader has already been loaded 8 年前
vlad-andreev d10f64ea forgot to commit a file 8 年前
Julien Ignace 0813f11a Missing files. 8 年前
Evgenii Golubev ceb16fd9 Add an instance of AtmosphericParameters to the sun light 8 年前
vlad-andreev 3a839733 remove lit legacy support shader 8 年前
Julien Ignace ea463d28 Added GGX convolution to the generated skybox. 8 年前
Evgenii Golubev ba90a1e8 Add the initial implementation of AtmosphericParameters 8 年前
Evgenii Golubev 3ac32c0f Use FastATan() for LTC line lights 8 年前
vlad-andreev 33e9bbf3 remove legacy support shader+includes due to maintainability issues 8 年前
Julien Ignace d589da67 Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems. 8 年前
Evgenii Golubev e4095dd0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 000cb2f4 tabs->spaces 8 年前
Evgenii Golubev 9b69f28e Use fast inverse-transpose to compute the width factor 8 年前
vlad-andreev 93ca6ef0 more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
vlad-andreev a3bbf88f material upgrader: support texture scale/offset, disable saving assets for now 8 年前
Tim Cooper e6b70122 [Material Graph]Show slot default inputs in the inspector. 8 年前
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前