sebastienlagarde
ace22e14
HDRenderLoop: Submit optimization from Rune on area lights
8 年前
Julien Ignace
c4eb0aa1
Fixed vertex color mask for LayeredLit shader.
8 年前
Julien Ignace
5e462c50
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
8 年前
Julien Ignace
cf70d586
Fixed the number of sample for GGX convolution.
8 年前
Julien Ignace
72b53eb8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
c75df233
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
8 年前
GitHub
85b19946
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
8 年前
Sebastien Lagarde
cb8aa00b
HDRenderLoop: Finish cleaning LayeredLit (some bug left)
8 年前
Sebastien Lagarde
87a19817
HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
8 年前
Sebastien Lagarde
e778ee1e
Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
8 年前
sebastienlagarde
f15e0c7c
HDREnderLoop: First draft of new layeredLit shader
8 年前
Sebastien Lagarde
289a0be8
HDRenderLoop: Last commit miss a shader file, so disable code temporary
8 年前
Julien Ignace
c5b3d8ad
Fix small temporary modification.
8 年前
Evgenii Golubev
76e17740
Assume the default shader has already been loaded
8 年前
vlad-andreev
d10f64ea
forgot to commit a file
8 年前
Julien Ignace
0813f11a
Missing files.
8 年前
Evgenii Golubev
ceb16fd9
Add an instance of AtmosphericParameters to the sun light
8 年前
vlad-andreev
3a839733
remove lit legacy support shader
8 年前
Julien Ignace
ea463d28
Added GGX convolution to the generated skybox.
8 年前
Evgenii Golubev
ba90a1e8
Add the initial implementation of AtmosphericParameters
8 年前
Evgenii Golubev
3ac32c0f
Use FastATan() for LTC line lights
No visual difference.
8 年前
vlad-andreev
33e9bbf3
remove legacy support shader+includes due to maintainability issues
8 年前
Julien Ignace
d589da67
Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
8 年前
Evgenii Golubev
e4095dd0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
vlad-andreev
000cb2f4
tabs->spaces
8 年前
Evgenii Golubev
9b69f28e
Use fast inverse-transpose to compute the width factor
8 年前
vlad-andreev
93ca6ef0
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
8 年前
vlad-andreev
a3bbf88f
material upgrader: support texture scale/offset, disable saving assets for now
8 年前
Tim Cooper
e6b70122
[Material Graph]Show slot default inputs in the inspector.
8 年前
Peter Bay Bastian
46e1234d
Styling for connectors
8 年前
Peter Bay Bastian
cb87ed84
Minor improvements to graph inspector
8 年前
Peter Bay Bastian
7343f497
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
Peter Bay Bastian
ddc991d7
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前
Peter Bay Bastian
a2959466
Implemented node pinning
8 年前
Peter Bay Bastian
2483a684
Added preview of first selected node in inspector
8 年前
Peter Bay Bastian
0d1c4d7e
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
Peter Bay Bastian
5b3b60c7
Fix for serialized selection
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前