ChrisTchou
|
45eedc86
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Matt Dean
|
e9270489
|
Advanced master updates
- Add subsurface master node
- Add custom data support to abstract advanced master
- Removed pragma target 5.0 (for GL)
|
8 年前 |
sebastienlagarde
|
c75df233
|
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
|
8 年前 |
Jennifer Nordwall
|
9de7eb0e
|
Bump graphview submodule
|
8 年前 |
Andre McGrail
|
0e23df0d
|
Tweaked shader template with GI support
|
8 年前 |
GitHub
|
85b19946
|
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
|
8 年前 |
Jennifer Nordwall
|
ea65dff9
|
Updated submodule url
|
8 年前 |
Sebastien Lagarde
|
cb8aa00b
|
HDRenderLoop: Finish cleaning LayeredLit (some bug left)
|
8 年前 |
Jennifer Nordwall
|
72252143
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
2f5a98bb
|
We now have a Custom Code Node
|
8 年前 |
Sebastien Lagarde
|
87a19817
|
HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
|
8 年前 |
Matt Dean
|
7968bfa6
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
4fcc2e9b
|
Presenter for the If Node
|
8 年前 |
Sebastien Lagarde
|
e778ee1e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
|
8 年前 |
bfogerty
|
c80b6a3a
|
Added an IF node
|
8 年前 |
sebastienlagarde
|
f15e0c7c
|
HDREnderLoop: First draft of new layeredLit shader
|
8 年前 |
Sebastien Lagarde
|
289a0be8
|
HDRenderLoop: Last commit miss a shader file, so disable code temporary
|
8 年前 |
Julien Ignace
|
c5b3d8ad
|
Fix small temporary modification.
|
8 年前 |
Florent Guinier
|
a861a405
|
export texture compatible with CustomTexture (wip)
|
8 年前 |
Eduardo Chaves
|
dc118e05
|
Fixing the name of the Heightmap to Normalmap node
|
8 年前 |
Evgenii Golubev
|
76e17740
|
Assume the default shader has already been loaded
|
8 年前 |
vlad-andreev
|
d10f64ea
|
forgot to commit a file
|
8 年前 |
Julien Ignace
|
0813f11a
|
Missing files.
|
8 年前 |
Florent Guinier
|
50b72765
|
default target == d3d11
|
8 年前 |
Andre McGrail
|
efed7b9f
|
Started on some shader graphs
-Flowmap
-Slope
Added some more test assets
-Rock off the asset store
-Tile-able rock texture
-Teapot mesh
|
8 年前 |
Evgenii Golubev
|
ceb16fd9
|
Add an instance of AtmosphericParameters to the sun light
|
8 年前 |
vlad-andreev
|
3a839733
|
remove lit legacy support shader
|
8 年前 |
Julien Ignace
|
ea463d28
|
Added GGX convolution to the generated skybox.
|
8 年前 |
Florent Guinier
|
fac62848
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
ba90a1e8
|
Add the initial implementation of AtmosphericParameters
|
8 年前 |
Evgenii Golubev
|
3ac32c0f
|
Use FastATan() for LTC line lights
No visual difference.
|
8 年前 |
vlad-andreev
|
33e9bbf3
|
remove legacy support shader+includes due to maintainability issues
|
8 年前 |
Julien Ignace
|
d589da67
|
Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
|
8 年前 |
Matt Dean
|
ebe86c0a
|
[DEBUG] Added a way to generate a shader file for debugging purposes
|
8 年前 |
Eduardo Chaves
|
20f9d0ca
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
e4095dd0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
000cb2f4
|
tabs->spaces
|
8 年前 |
Julien Ignace
|
65fadea6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Matt Dean
|
18a97c8c
|
Added Anisotropic Metallic master
|
8 年前 |
Evgenii Golubev
|
9b69f28e
|
Use fast inverse-transpose to compute the width factor
|
8 年前 |
vlad-andreev
|
93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
|
8 年前 |
vlad-andreev
|
6533bb0d
|
[hd] shadow settings editor
TODO: have cascade editing use the proper widget
|
8 年前 |
Julien Ignace
|
0065b8b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
bfogerty
|
f0331f23
|
Added a procedural box node and made a few changes to the inputs of the pulse node.
|
8 年前 |
ChrisTchou
|
2bcbc2ec
|
MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes
|
8 年前 |
Eduardo Chaves
|
e2223047
|
Adding Heightmap to Normalmap node. Fixing some bugs with function N
|
8 年前 |
Evgenii Golubev
|
1575f4d9
|
Add a TODO
|
8 年前 |
vlad-andreev
|
a3bbf88f
|
material upgrader: support texture scale/offset, disable saving assets for now
|
8 年前 |
Aras Pranckevicius
|
786fa232
|
basic example: whoops it was not clearing the depth buffer :)
|
8 年前 |
bfogerty
|
a82b356e
|
Added a Pulse Node
|
8 年前 |