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Added a Pulse Node

/main
bfogerty 8 年前
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a82b356e
共有 2 个文件被更改,包括 78 次插入0 次删除
  1. 66
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Procedural/PulseNode.cs
  2. 12
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Procedural/PulseNode.cs.meta

66
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Procedural/PulseNode.cs


namespace UnityEngine.MaterialGraph
{
[Title("Procedural/Pulse")]
public class PulseNode : Function3Input, IGeneratesFunction
{
public PulseNode()
{
name = "Pulse";
}
protected override string GetFunctionName()
{
return "unity_pulsenode_" + precision;
}
protected override string GetInputSlot1Name()
{
return "Value";
}
protected override string GetInputSlot2Name()
{
return "MinValue";
}
protected override string GetInputSlot3Name()
{
return "MaxValue";
}
protected override MaterialSlot GetInputSlot1()
{
return new MaterialSlot(InputSlot1Id, GetInputSlot1Name(), kInputSlot1ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector1, Vector2.zero);
}
protected override MaterialSlot GetInputSlot2()
{
return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector1, Vector2.zero);
}
protected override MaterialSlot GetInputSlot3()
{
return new MaterialSlot(InputSlot3Id, GetInputSlot3Name(), kInputSlot3ShaderName, UnityEngine.Graphing.SlotType.Input, SlotValueType.Vector1, Vector2.zero);
}
protected override MaterialSlot GetOutputSlot()
{
return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, UnityEngine.Graphing.SlotType.Output, SlotValueType.Vector1, Vector2.zero);
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk(GetFunctionPrototype("value", "minValue", "maxValue"), false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return step( minValue, value ) - step( maxValue, value );", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}

12
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Procedural/PulseNode.cs.meta


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guid: f6a740415478c444bb056f9d9d941de2
timeCreated: 1495559217
licenseType: Pro
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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