Felipe Lira
39035ffa
Merge branch 'LW-StandardParticlesUpgrade'
7 年前
sebastienlagarde
bf347a23
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
f30f7fa7
Fixed missing reference to resource file in lightweight asset.
7 年前
sebastienlagarde
6f783833
HDRenderPipeline: Update HDRenderPipelineAsset
7 年前
sebastienlagarde
29acffeb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
763020ef
[HDRenderPipelineEditor] Removed unused field
7 年前
Frédéric Vauchelles
29bbf288
Fixed invalid namespace
7 年前
Frédéric Vauchelles
b1dace38
[HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data
7 年前
Felipe Lira
f53d33dc
Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option.
7 年前
Frédéric Vauchelles
7b22dfdd
|HDRenderPipeEditor] Dispose created HDRenderPipeline instance when the HDRenderPipelineAsset was modified in the Editor
7 年前
Felipe Lira
f03ce4cf
Fixed keyword issue when upgrading from LW to builtin.
7 年前
sebastienlagarde
1ac183cc
HDRenderPipeline: minor update of ComputeTextureLOD function
7 年前
Frédéric Vauchelles
6c10f301
[HDRenderPipelineEditor] Fixed light loop settings
7 年前
sebastienlagarde
0f9e6e60
HDRenderPipeline: Remove useless bind
7 年前
GitHub
82a58487
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
Feature/hd camera editor
7 年前
Frédéric Vauchelles
3a8bf9f8
[HDCameraEditor] Moved Camera utilities to Core
7 年前
Paul Melamed
b5295e0e
add some comments explaining the transform from normal map to decal space
7 年前
GitHub
77906a48
Merge pull request #752 from Unity-Technologies/volume-asset-switch
Changed the volume framework to use disk-based assets
7 年前
Paul Melamed
907898d9
Fix decal normal to world transform
7 年前
Raymond Graham
e93f78ef
Bring over Instancing support to HDRP shaders.
7 年前
Remy
16889c08
Add debug view test (motion vectors)
7 年前
Remy
8118558f
Use uncompressed cubemaps to avoid unecessary warnings
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Jens Holm
42cd9d1b
Make resize handels properly stay handle parent layout bounds ( fixes #183 )
7 年前
GitHub
927b9dac
Merge pull request #180 from Unity-Technologies/blackboard
Blackboard
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
01fb5620
Fixes for PR
7 年前
GitHub
317f1cac
Merge pull request #182 from Unity-Technologies/fix-master-preview-switch-prop-node
[FIX] fixes #176 When validating the graph we check if the outputslot…
7 年前
Matt Dean
93aa1de8
Refactor Dielectric Specular node for UI changes
7 年前
GitHub
da883fa2
Merge pull request #181 from Unity-Technologies/fix-master-preview-after-undo
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
GitHub
1a06a11e
Merge pull request #179 from Unity-Technologies/fix-preview-after-color-space-switch
[FIX] fixes #123 Added a m_colorSpace variable to remember what the u…
7 年前
Peter Bay Bastian
4cfaf738
Add serialization for blackboard layout
7 年前
GitHub
1c0c24b4
Merge pull request #151 from Unity-Technologies/sliders
Sliders, Integers and HDR Color
7 年前
Jens Holm
e3d84f9b
Add option in resize handels to make it staty in the bounds of the parent element
7 年前
Peter Bay Bastian
d60a0f8d
Merge with master
7 年前
GitHub
dfcf6af9
Merge pull request #175 from Unity-Technologies/inspector-window
7 年前
Jens Holm
ed016425
Chnage name of master preview VisualElement to reflect prevuious name update
7 年前
Jens Holm
46fe1f23
Change window layout serialization to happen when resize or dragging of master preview finished changing
7 年前
Matt Dean
28672efd
Add a frac to Tiled Screen Position
Because it looks like it doesnt work and I keep forgetting that it actually does...
7 年前
Jens Holm
d51ff20e
Add callback in WindowDraggable to notify when the mouse button is released
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Martin Thorzen
70d12230
[FIX] Moved the initialization of this var into update()
7 年前
Matt Dean
9a589fe6
Update Fog node to latest SRP library
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Jens Holm
602ef408
Add callback in resize handles that notifies when the mouse button is released
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Martin Thorzen
e71bf6a6
[FIX] fixes #123 Added a m_colorSpace variable to remember what the user had, and if they change we redraw the window.
7 年前
Martin Thorzen
a4d567f1
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前