Remy
790a526f
Material Array Builder WIP
7 年前
Evgenii Golubev
0559a949
Remove IntegrateGgxWithoutFresnel()
7 年前
GitHub
11796663
Merge pull request #514 from Unity-Technologies/Branch_FixDebugWindow
Branch fix debug window
7 年前
Remy
988d63bc
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Julien Ignace
36a22fff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow
7 年前
Evgenii Golubev
7ddb7cdc
Switch to Emmanuel's version of MS energy compensation
7 年前
sebastienlagarde
1f11c962
HDRenderPipeline: Fix detail smoothness
7 年前
Evgenii Golubev
00426d96
Change the formulation of the FGD term
7 年前
GitHub
7b132868
Merge pull request #511 from Unity-Technologies/feature/refractionthickness
Feature/refractionthickness
7 年前
Remy
1c153ebd
Cleanup for new HDRP Tests
7 年前
Evgenii Golubev
5447c95b
Clean up multi-bounce GGX code
7 年前
GitHub
41219331
Merge pull request #513 from Unity-Technologies/Branch_FixLayeredWind
Branch Fix Layered Wind
7 年前
GitHub
0b8dfa09
Update LitData.hlsl
7 年前
Evgenii Golubev
76f9d00f
Implement Emmanuel's energy compensation method
7 年前
Frédéric Vauchelles
1e05f581
Merge Unity-2017.3
7 年前
Julien Ignace
b3f07a9b
Fixed DebugWindow Item states initialization to avoid serialization problems on start up.
7 年前
Julien Ignace
7b039c34
Hardcoded vertex color alpha values for layered shader vertex blend mask when using wind so that main layer is visible without affecting wind behavior for the object.
7 年前
Evgenii Golubev
d610a7cf
Implement multi-bounce GGX for direct lighting (no Fresnel yet)
7 年前
sebastienlagarde
fed282ba
HDRenderPipeline: Fix UI with transparent
7 年前
GitHub
8acab88d
Merge pull request #510 from EvgeniiG/new_aniso_hack
Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV'
7 年前
Evgenii Golubev
733171ce
Merge branch 'Unity-2017.3'
7 年前
GitHub
735db2ae
Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit
HDRenderPipeline: Add support of SSS to LayeredLit
7 年前
sebastienlagarde
2fcb9553
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-SSS-support-to-LayeredLit
7 年前
Frédéric Vauchelles
1303cd7c
Keep only 2 refraction models: Plane and Sphere
7 年前
Remy
76bf4f2f
Fix HDRP Graphic tests Camera prefab.
Update the template image for test #0024
7 年前
Sebastien Lagarde
e435361c
HDRenderPipeline: Add support of SSS to LayeredLit
7 年前
Sebastien Lagarde
b9ac3611
HDRenderPipeline: Fix GUI issue with layeredLit
7 年前
Sebastien Lagarde
941020fc
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
sebastienlagarde
60296408
HDRenderPipeline: Update all material Keywords
7 年前
sebastienlagarde
2d7cd1a1
HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done
7 年前
GitHub
f766c712
Merge pull request #507 from EvgeniiG/new_aniso_hack
Introduce a new anisotropy approximation
7 年前
GitHub
f86a150a
Merge pull request #508 from Unity-Technologies/Fix-blend-mode
Update blend mode
7 年前
sebastienlagarde
27b99b20
Update blend mode and fix issue with UI
- Change alpha blend mode to One / InvSrc alpha and the multiplication
is done in the shader. Avoid precision issue
- Make a comment ApplyBlendMode function
- Update test scene
- Fix an issue with the UI and the Popup of blend mode
7 年前
sebastienlagarde
5e418eb0
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode
7 年前
GitHub
78752582
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
Update fog and blend mode
7 年前
sebastienlagarde
af7905e4
Update test scene and UI
7 年前
sebastienlagarde
3a330e0f
Remove dead code
7 年前
sebastienlagarde
d33ee23f
more renaming
- Rename _EnableTransparentFog to _EnableFogOnTransparent
- Rename _BLENDMODE_ACCURATE_LIGHTING to
_BLENDMODE_PRESERVE_SPECULAR_LIGHTING
7 年前
sebastienlagarde
36c0ec18
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
7 年前
GitHub
c7d467a6
Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction
Fix fog rough refraction
7 年前
sebastienlagarde
7e7d8661
HDRenderPipeline: Update UI and fog test scene
7 年前
Sebastien Lagarde
55284317
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-fog-rough-refraction
7 年前
Sebastien Lagarde
d5855c4e
Move _surface_type_transparent definition to BaseUnlitUI.cs
7 年前
Sebastien Lagarde
cd755f87
Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction)
7 年前
Sebastien Lagarde
7bd23e07
HDRenderPipeline: Fix fog after merge issue
7 年前
sebastienlagarde
b4ced9f3
HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment
7 年前
GitHub
6773024c
Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
7 年前
GitHub
2df3e46a
Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
7 年前
sebastienlagarde
aa798d74
HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD
7 年前
GitHub
6ef6a1b3
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
7 年前