Frédéric Vauchelles
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f7bd8fd7
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Julien Ignace
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19029ddd
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
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7 年前 |
Remy
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356da4e5
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Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
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7 年前 |
sebastienlagarde
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f966b1cd
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First draft
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7 年前 |
sebastienlagarde
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ad00b16a
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Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
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7 年前 |
Frédéric Vauchelles
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eff3ca9e
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[PlanarProbe] (wip) packing envlightdata structure
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7 年前 |
Remy
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d9f6c7dd
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
f854707d
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Fix issue with tessellated object no renderer in reflection
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7 年前 |
Frédéric Vauchelles
|
4ad995e4
|
[PlanarProbe] (wip) packing envlightdata structure
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7 年前 |
sebastienlagarde
|
1b7573a4
|
HDRenderPipeline: Don't do depth pyramid if no refraction
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7 年前 |
Frédéric Vauchelles
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af8ef26c
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
Felipe Lira
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d14fa0e6
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Fixed shadowmap sampling out of borders by taking z direction into account.
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7 年前 |
sebastienlagarde
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4a59f964
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HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture
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7 年前 |
Frédéric Vauchelles
|
2ad70a41
|
[PlanarReflection] Updated basic profiling
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7 年前 |
Felipe Lira
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d3b5bffb
|
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
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7 年前 |
Remy
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d5f2161a
|
Add World Y and Speed control to FreeCamera
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7 年前 |
sebastienlagarde
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7c8c80ac
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HDRenderPipeline: Add NaN support in DrawFloat dbug function
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7 年前 |
Frédéric Vauchelles
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6950663c
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[PlanarReflection] Removed incorrect include
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7 年前 |
Felipe Lira
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91e75b1e
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Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
|
7 年前 |
Remy
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d731c271
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
4dd82f2d
|
HDRenderPipeline: Debug the correct texture when using FullscreenDebug
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7 年前 |
Frédéric Vauchelles
|
d6743fba
|
Merge branch 'master' into feature/PlanarReflection
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7 年前 |
John
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b2e8261d
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Feature CPU optimizations
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7 年前 |
sebastienlagarde
|
f80ece87
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Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
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7 年前 |
John
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b17eec2f
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Stripped remaining keyword checks for feature
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7 年前 |
sebastienlagarde
|
c6524756
|
HDRenderPipeline: Update NaN check visual
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7 年前 |
John
|
7e059bd2
|
Feature config refactor and cleanup
|
7 年前 |
sebastienlagarde
|
579bce35
|
Add icon for decal component
|
7 年前 |
John
|
34fe29e6
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Strip remaining UI additions to feature
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7 年前 |
Remy
|
6d165864
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Felipe Lira
|
2bd5dc4b
|
Added npmrc files to ignore list.
|
7 年前 |
John
|
ba0245c3
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
sebastienlagarde
|
1ad763a2
|
Fix z/y swap for normal to decal space, unity is column major
|
7 年前 |
sebastienlagarde
|
f2ca455a
|
HDRenderPipeline: Remove useless code
|
7 年前 |
sebastienlagarde
|
bd05a03a
|
Fix inconsistency of diffusion profile int -> uint
|
7 年前 |
GitHub
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a50e2899
|
Merge pull request #860 from Unity-Technologies/Fix-flip-issue
Update graphic test template of motion vector
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7 年前 |
sebastienlagarde
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c871526e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
3d2bbed4
|
Update graphic test template of motoin vector
|
7 年前 |
GitHub
|
39528822
|
Merge pull request #859 from Unity-Technologies/Fix-flip-issue
Fix motion vector + flip issue of debug mode
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7 年前 |
sebastienlagarde
|
114acd41
|
Fix color picker in game
|
7 年前 |
sebastienlagarde
|
30f9fd22
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
25cb23c4
|
Fix various issue, remove previous code
|
7 年前 |
sebastienlagarde
|
c43a2771
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
uygar
|
4bf6ce24
|
Increased the default fov guard for now to handle seams for point lights.
|
7 年前 |
sebastienlagarde
|
5fadfa91
|
minor change
|
7 年前 |
Remy
|
456977b5
|
Fix FBX import errors
|
7 年前 |
Tim Cooper
|
987a1633
|
[urgent]Remove wrongly added rc files.
|
7 年前 |
uygar
|
81cb95dc
|
Merge branch 'master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
64839789
|
Working version
Still color picker in game and motion vector to fix
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7 年前 |
GitHub
|
c26fa8d3
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Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |