6375 次代码提交 (f994c6c3-0c24-4a77-83bc-57cf285fa02f)

作者 SHA1 备注 提交日期
Peter Bay Bastian 35c8e0e3 Temporarily remove vertex capability from Subgraphs 6 年前
Peter Bay Bastian a7789fc7 PR fixes #1 6 年前
Peter Bay Bastian 495c97b8 Search window respects shader stage 6 年前
Peter Bay Bastian 77dc0df1 Make all procedural shape nodes fragment stage only 6 年前
Peter Bay Bastian 94ce8db1 Fix fragment slots adding data to vertex description 6 年前
Peter Bay Bastian 6cdf82d9 Further ShaderStageCapability work 6 年前
Peter Bay Bastian c3134b61 Refactor GenerateStandardTransforms 6 年前
GitHub 416e73db Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs 6 年前
Paul Melamed 04fcbfb6 updated changelog 6 年前
Peter Bay Bastian a107a23e Major shader generation refactor part 1 6 年前
Paul Melamed fc4c8aff uv tiling works for transparents 6 年前
Peter Bay Bastian 4dfbc988 Fix per-stage requirements and translations part 1 6 年前
Paul Melamed ee6c1949 uv tiling working for opaques 6 年前
Peter Bay Bastian e7f9893d Rebuild previous branch (see comments) 6 年前
sebastienlagarde e95675e2 HDRP: Update changelog 6 年前
sebastienlagarde 791bb293 Update changelog 6 年前
GitHub 8e098fc1 Merge pull request #1342 from Unity-Technologies/Fix-issue-with-shadow-mask 6 年前
sebastienlagarde 2712646c Fix issue with Lightloop not using correctly the shadow mask flag 6 年前
sebastienlagarde 5f36d9bb Update meta file to 2018.2 version 6 年前
GitHub b108579d Merge pull request #1309 from Unity-Technologies/sg/move-repository 6 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 6 年前
sebastienlagarde f2603da6 Remove ShaderGraph submodule 6 年前
GitHub eeb59394 Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows 6 年前
sebastienlagarde 96ce456b Fix issue with framesettings on HDRP Asset and debug windows 6 年前
GitHub c91916ff Merge pull request #1339 from Unity-Technologies/stacklit 6 年前
Stephane Laroche c2350244 Fix generated shader include. 6 年前
Stephane Laroche ed9250ea Fix vlayering recompute per light option and make it a shader feature for easier testing. 6 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 6 年前
uygar 1ee47a65 Updated changelog. 6 年前
GitHub 1d661e75 Merge pull request #1334 from Unity-Technologies/Add-framesettings-support 6 年前
GitHub f78c0470 Merge pull request #1336 from Unity-Technologies/shadows-fixes 6 年前
uygar 49acd69d Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly. 6 年前
uygar 6ec42823 Fixed handling unknown GPUShadowTypes in the shadow manager. 6 年前
GitHub 760ff8d0 Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes 6 年前
GitHub 466a6cc4 Revert "Fixed handling unknown GPUShadowTypes in the shadow manager." 6 年前
GitHub 522f0a34 Merge pull request #1333 from Unity-Technologies/Fix-camera-preview 6 年前
sebastienlagarde 4859eb76 Fix preview when there is a planar reflection 6 年前
sebastienlagarde fa4df596 Fix camera editor preview 6 年前
Jean-François F Fortin 994a42d3 Added geometric filtering for spec AA. 6 年前
sebastienlagarde 71170c2a Fix camera preview - Remove obsolete code 6 年前
Stephane Laroche 0fe9e92a Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...) 6 年前
GitHub d1233422 Merge pull request #1331 from Unity-Technologies/shadows-fixes 6 年前
Stephane Laroche 48ae99ff Fix normal map scaling to work properly. 6 年前
sebastienlagarde 87b6bc50 Move atmospheric scattering field above volumetric 6 年前
uygar 2fc50ce9 Fixed handling unknown GPUShadowTypes in the shadow manager. 6 年前
Stephane Laroche 0bff25c5 Independent Coat Normap Map : WIP 6 年前
sebastienlagarde 88a04a92 Fix volumetric toggle 6 年前
GitHub ef1dc366 Merge pull request #1330 from Unity-Technologies/Clean-code 6 年前
Stephane Laroche 39777104 Independent Coat Normal Map: Input management 6 年前
sebastienlagarde 77bf6fb4 Clean reflection code about camera creation 6 年前