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Updated changelog.

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uygar 6 年前
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      ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md

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ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md


- Rename _MainDepthTexture to _CameraDepthTexture
- The VolumetricLightingController has been moved to the Interpolation Volume framework and now functions similarly to the VolumetricFog settings
- Update of UI of cookie, CubeCookie, Reflection probe and planar reflection probe to combo box
- Allow enabling/disabling shadows for area lights when they are set to baked.
### Bug fixes
- Fix ConvertPhysicalLightIntensityToLightIntensity() function used when creating light from script to match HDLightEditor behavior

- Fix meta pass with triplanar (was not handling correctly the normal)
- Fix preview when a planar reflection is present
- Fix Camera preview, it is now a Preview cameraType (was a SceneView)
- Fix handling unknown GPUShadowTypes in the shadow manager.
- Fix area light shapes sent as point lights to the baking backends when they are set to baked.
- Fix unnecessary division by PI for baked area lights.
- Fix line lights sent to the lightmappers. The backends don't support this light type.
## [2018.1.0f2]

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