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- Rename _MainDepthTexture to _CameraDepthTexture |
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- The VolumetricLightingController has been moved to the Interpolation Volume framework and now functions similarly to the VolumetricFog settings |
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- Update of UI of cookie, CubeCookie, Reflection probe and planar reflection probe to combo box |
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- Allow enabling/disabling shadows for area lights when they are set to baked. |
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### Bug fixes |
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- Fix ConvertPhysicalLightIntensityToLightIntensity() function used when creating light from script to match HDLightEditor behavior |
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- Fix meta pass with triplanar (was not handling correctly the normal) |
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- Fix preview when a planar reflection is present |
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- Fix Camera preview, it is now a Preview cameraType (was a SceneView) |
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- Fix handling unknown GPUShadowTypes in the shadow manager. |
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- Fix area light shapes sent as point lights to the baking backends when they are set to baked. |
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- Fix unnecessary division by PI for baked area lights. |
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- Fix line lights sent to the lightmappers. The backends don't support this light type. |
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## [2018.1.0f2] |
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