2956 次代码提交 (f559320c-620d-4f54-8595-bc15c2d14411)

作者 SHA1 备注 提交日期
GitHub 34abb246 Merge pull request #384 from EvgeniiG/volumetrics 7 年前
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 7 年前
Evgenii Golubev 7a50f940 Clean up 7 年前
GitHub a05784e8 Update a comment 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
GitHub dcd07ceb Merge pull request #372 from EvgeniiG/master 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 7 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 7 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
GitHub 1619b028 Merge pull request #371 from Unity-Technologies/clean-sky-environment-update 7 年前
sebastienlagarde bef8557a Fix compilation 7 年前
sebastienlagarde 7893ff23 HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually 7 年前
sebastienlagarde ff9d0813 HDRenderPipeline: factor IBL weight function in lightloop 7 年前
Evgenii Golubev 70cf921d Clean up the area light code 7 年前
sebastienlagarde 1a15899e HDRenderPipeline: few minor cleanup comment 7 年前
Evgenii Golubev 471342f0 Factor out multiplication by 'lightData.color' 7 年前
sebastienlagarde 508fec3a HDRenderPipeline: add setter for scene settings 7 年前
Evgenii Golubev 1928fe74 Add transmission to line lights 7 年前
GitHub e47845fe Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前
Evgenii Golubev 4bc21a86 Optimize area lights a bit 7 年前
sebastienlagarde 38888e9e remove comment 7 年前
Evgenii Golubev 8091bf54 Refactor EvaluateTransmission() to share more code 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
Evgenii Golubev 291342ad Add a reference implementation of transmission for rectangular area lights 7 年前
GitHub 26b677d6 Merge pull request #369 from EvgeniiG/master 7 年前
Evgenii Golubev 5e60f635 Merge branch 'master' 7 年前
Evgenii Golubev 49f52c6c Factor out EvaluateTransmission() & premultiply 7 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
GitHub 2e04dfe0 Merge pull request #367 from EvgeniiG/master 7 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
GitHub e4df0571 Merge pull request #366 from EvgeniiG/master 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
sebastienlagarde cb91c226 HDRenderPipeline: Fix issue with POM and layered shader 7 年前
GitHub 69547582 Merge pull request #365 from EvgeniiG/master 7 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 7 年前