GitHub
b5718762
Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
7 年前
Frédéric Vauchelles
f0fd0287
[PlanarProbe] Realtime texture are not serialized
7 年前
sebastienlagarde
8d732769
Update Postprocess version
7 年前
Frédéric Vauchelles
080bce7f
[PlanarPRobe] fixed freeze when adding planar probe with reflection probes
7 年前
GitHub
aa6acaea
Merge pull request #869 from Unity-Technologies/feature/PlanarReflection2
Planar reflection - fixes
7 年前
Evgenii Golubev
1ef2e80a
Use an improved (generalized) depth distribution
7 年前
Frédéric Vauchelles
4c7c8a07
Merge branch 'master' into feature/PlanarReflection2
7 年前
Evgenii Golubev
b60509c2
Move VBuffer.hlsl
7 年前
Frédéric Vauchelles
a36e540f
[PlanarReflection] Fixed crash on PlanarReflectionProbe Add
7 年前
sebastienlagarde
3cbf4e3c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
b4cc081b
[PlanarReflection] Add debug mode on both planar and reflection probe
7 年前
GitHub
a48c344e
Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming
Renamed reflection editor files
7 年前
Frédéric Vauchelles
c0511244
Renamed reflection editor files
7 年前
sebastienlagarde
2bae089c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
7 年前
GitHub
c2005034
Merge pull request #866 from Unity-Technologies/Move-few-files
Move few files for better organization
7 年前
sebastienlagarde
2610ae67
Move few files for better organization
7 年前
GitHub
84e022c3
Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
7 年前
Frédéric Vauchelles
0cf502ba
Merge branch 'master' into feature/PlanarReflection
7 年前
Frédéric Vauchelles
e330e3fa
[PlanarReflection] Reverted change (Lit.cs.hlsl)
7 年前
Frédéric Vauchelles
32945c22
[PlanarReflection] Zero Initialize for EnvLightData
7 年前
Frédéric Vauchelles
d9fd9f38
[PlanarReflection] Refactored custom getters and setters
7 年前
Frédéric Vauchelles
5b6484e5
[PlanarReflection] Updated HDRenderPipelineAsset
7 年前
Julien Ignace
39692887
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
7 年前
Julien Ignace
4ee4d22b
Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
7 年前
Remy
a936aacd
Add light on tesselation test.
7 年前
Tim Cooper
012562ae
in LW the color target should be created in SRGB
7 年前
Remy
356da4e5
Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
7 年前
Felipe Lira
d14fa0e6
Fixed shadowmap sampling out of borders by taking z direction into account.
7 年前
Felipe Lira
d3b5bffb
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
7 年前
Felipe Lira
91e75b1e
Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
7 年前
Evgenii Golubev
c1c33a32
Support asymmetry with reprojection
7 年前
Robert Srinivasiah
8828b0b7
Rework cluster kernel name gen to relieve GC pressure
Originally, I concatenated strings in order to generated the clustered light list generation kernel name. But @chman pointed out this would be bad for the GC, since this code runs every frame.
So instead, I pre-generate the kernel names, and index into a 2D array to select the correct kernel string. Heck, it may even look nicer this way.
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
jensgholm15@gmail.com
507d1fc8
Add maintained aspect ratio in corner resize side handles
7 年前
Keijiro Takahashi
746b96e3
Added Gradient Noise node.
7 年前
Keijiro Takahashi
820e58c3
Improvements to artistic nodes.
- Added the fuzziness slot to ReplaceColorNode and ColorMaskNode. It works like
the fuzziness parameter in Photoshop that gives softer edges to the mask.
- Changed the output format of ColorMaskNode from Vector3 to Vector1. It only
outputs single channel masks.
- Added the opacity slot to BlendNode. It's useful when one tries using
BlendNode like layers in Photoshop.
7 年前
Jens Holm
9647fad6
Make blackboard resize handles stay within the parent bounds
7 年前
GitHub
0a42bbd9
Merge pull request #214 from keijiro/fix-delete-node
Clear node selection when deleting nodes.
7 年前
Jens Holm
40d78c85
Implement aspect ratio maintaining for vertical resize handles
7 年前
Keijiro Takahashi
28918b9a
Clear node selection when deleting nodes.
There was an issue that the selection list was not cleared on deletion of nodes.
This caused several problems when invoking node-editing actions right after
deletion.
e.g. Delete a random node and then open the right click menu without selecting
anything. This causes InvalidOperationException in BuildContextualMenu.
This small fix changes the behavior to clear the selection list in the end of
the deletion function.
7 年前
Jens Holm
7ba4ae46
Make ResizeSideHandle be aware of nearest corner
ResizeSideHandles resize function are split into three cases, and the
resize handle is recording which corner it is closest to when the mouse
is preseed. This is to figure out which direction the window should
resize in when maintaining aspect ratio.
7 年前
GitHub
f44e12ea
Merge pull request #212 from keijiro/fix-docmenuitem
Small fixes to "Open Documentation" menu item.
7 年前
Keijiro Takahashi
02a50c76
Small fixes to "Open Documentation" menu item.
- Fixed an issue causing InvalidOperationException when opening the right-click
menu without having a selected node. Now it shows "Open Documentation" menu
item only when a single node is selected.
- Changed not to show the separator when the menu item is hidden.
7 年前
Keijiro Takahashi
39a5af4a
Fix to RandomRangeNode
- Changed the seed input format from Vector1 to Vector2.
- Changed the way of applying Min/Max.
7 年前
Jens Holm
9696454d
Make floating windows not rescale when parent window becomes too small to fit them
7 年前
GitHub
341a6fc3
Merge pull request #211 from Unity-Technologies/master-preview-zoom
Master preview zoom
7 年前
Jens Holm
625ddde1
Add zoom to master preview
7 年前
Jens Holm
f7c18c9a
Add scrollable manipulator
7 年前