Arnaud Carre
4bef6509
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Arnaud Carre
13594658
fix #ifdef compilation issue
7 年前
GitHub
37a266ac
Merge pull request #788 from Unity-Technologies/Branch_FixHeightMapUpdate
Branch fix height map update
7 年前
Remy
472cdbf4
Fix scenes list handling for playmode tests
Fix non deterministic behaviour of playmode tests
7 年前
GitHub
ed6465fd
Merge pull request #749 from Unity-Technologies/feature/mip-debug
Added mip debug visualisation
7 年前
Remy
73aed5d4
Merge commit 'd482b973fbbda5ffce00137a44fda8366472cb14' into Fix_TestFrameworkTools
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/EditorPlayModeTests.asset
7 年前
GitHub
dff8ea78
Merge pull request #787 from Unity-Technologies/debug-scrollview
Boxed debug panel items in a scrollview
7 年前
Remy
febd1e92
Add camera motion vector tests
7 年前
Remy
4008da43
Fix TestFrameworkTools (relative scenes path issue)
7 年前
Thomas
e065274b
Boxed debug panel items in a scrollview
7 年前
Remy
4a36daf4
Add GBuffer debug for debug view controller.
Filter out Play Modes tests in editor test list.
Remove unecessary vars from scene setup
Update MotionVector test template because of optimisation (and frame offset)
7 年前
Felipe Lira
8f43aa08
Merge branch 'LW-Optimization'
7 年前
Frédéric Vauchelles
484b0b09
[PlanarReflection] Fixed realtime update for cache
7 年前
Remy
bfbb6604
Remove multiplicative blend mode from tests.
7 年前
GitHub
26be26ee
Add a TODO
7 年前
Frédéric Vauchelles
220a51cd
[PlanarReflection] fixed mirrored position
7 年前
Felipe Lira
70226c0e
Fixed viewport rendering issue.
7 年前
Frédéric Vauchelles
68489545
[PlanarReflection] Added plane mirror data
7 年前
sebastienlagarde
bd49afda
HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
7 年前
Frédéric Vauchelles
668f65ae
[PlanarReflectionProbe] Added preview in scene view
7 年前
sebastienlagarde
89b5cebe
HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
7 年前
Frédéric Vauchelles
21df13ee
[PlanarReflection] Update mirrored position
7 年前
GitHub
3f31b4d7
Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear
Fixed a missing Render Target clear in the sky system that caused NaN…
7 年前
Frédéric Vauchelles
6611be52
[PlanarReflection] Update planar sampling
7 年前
GitHub
1588a9a8
Merge pull request #784 from Unity-Technologies/Test_Assemblies
Create test assembly deffinition files
7 年前
Frédéric Vauchelles
95f0f6a5
[PlanarReflection] Fixed light list for planar reflection
7 年前
Julien Ignace
cdd44d73
Re-updated materials with new heightmap parametrization
7 年前
GitHub
607a0c36
Merge pull request #785 from Unity-Technologies/movecs-camera-fix
Fixed flipped camera motion vectors
7 年前
Frédéric Vauchelles
4a5cb1e8
[PlanarReflection] Fixed culling
7 年前
Julien Ignace
bb145a1c
Fixed heightmap update script.
7 年前
Thomas
9b1dd7e6
Fixed flipped camera motion vectors
7 年前
Frédéric Vauchelles
4baf2005
[PlanarReflection] Updated test scene and planar cache
7 年前
Evgenii Golubev
87df0278
Use real
7 年前
Julien Ignace
6ba9292e
Revered matrerial update after heightmap parametrization change.
7 年前
GitHub
b9d06aca
Merge pull request #783 from Unity-Technologies/movecs-unlit
Added motion vectors support to Unlit
7 年前
Frédéric Vauchelles
bc32f1eb
[PlanarReflection] Added planar reflection cache (wip)
7 年前
Evgenii Golubev
4f5f83bb
Add a warning regarding the thickness displacement
7 年前
Thomas
6e7134b5
Added motion vector support to Unlit
7 年前
Julien Ignace
499dc96e
Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
7 年前
GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
Frédéric Vauchelles
35c34cb4
[PlanarReflection] Update capture camera clip planes
7 年前
Evgenii Golubev
0d923468
Pass the light position to the shadow code
7 年前
Thomas
4b33a1b6
Merge branch 'master' into lw-gc-optim
7 年前
Remy
c09a6280
Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies"
7 年前
Julien Ignace
65d498de
Fixed test scene 2103 baking sky.
7 年前
Frédéric Vauchelles
6882761f
[PlanarReflection] Updated baking
7 年前
Evgenii Golubev
64691f5a
Fix metallic for SSS
7 年前
Robert Srinivasiah
8828b0b7
Rework cluster kernel name gen to relieve GC pressure
Originally, I concatenated strings in order to generated the clustered light list generation kernel name. But @chman pointed out this would be bad for the GC, since this code runs every frame.
So instead, I pre-generate the kernel names, and index into a 2D array to select the correct kernel string. Heck, it may even look nicer this way.
7 年前