2148 次代码提交 (f516d811-974f-4a99-a042-c473626a4336)

作者 SHA1 备注 提交日期
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 7 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 7 年前
Filip Iliescu 4372896e post merge lighting asset fixup 7 年前
Filip Iliescu 8eef028b merged master 7 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 7 年前
Filip Iliescu a61789c1 fix flickering on shadows 7 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 7 年前
Filip Iliescu 04889593 attempt to update to new shadows code. no luck yet but save progress 7 年前
Filip Iliescu 9b8aef9b Added postfx submodule 7 年前
Filip Iliescu 3a226917 merged master 7 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 7 年前
sebastienlagarde 30c5de4c Missing file from merge 7 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 7 年前
Sebastien Lagarde eeb19b1c Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前
Sebastien Lagarde ad3ed427 HDRenderPipeline: Adding missing files / meta / directory 7 年前
Sebastien Lagarde 5769cd84 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
uygar 7f34a973 Added ifdef guards around Editor code to fix script compile errors when building a player. 7 年前
uygar acf9a7fb Fixed compile error on PS4. 7 年前
uygar c0b6dcd6 Removed the old shadow system. 7 年前
uygar e76929f5 Fixed tent filter enum names. 7 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 7 年前
Filip Iliescu 3b85d428 some commented out debug code in case its needed again 7 年前
Filip Iliescu 431c9bfe fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored. 7 年前
Filip Iliescu 37c9bb35 fixed directional cookie size 7 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 7 年前
Filip Iliescu 863c9a52 enable colored cookies and fix clamp on default spot cookie texture 7 年前
Filip Iliescu 77efd9d6 fix cookie varients 7 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 7 年前
Filip Iliescu 9d37e3d7 fix reflection probe shader on iOS 7 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 7 年前
Filip Iliescu 54642368 fix a bug in asset modifier that would try to modify null materials 7 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 7 年前
Filip Iliescu 9f78b2fd fixed shadows 7 年前
FlorentGuinier 236fbc95 Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 7 年前
FlorentGuinier 8e9a6d75 [gfx-shadows] tents filters use loops for code clarity 7 年前
Filip Iliescu e9c40e16 fixed a lighting bug with point lights and shadows 7 年前
FlorentGuinier 9f7d66cd [gfx-shadows] Add PCF tents filters 7 年前
Filip Iliescu 01556aaf cleanup and refactor shader code into common functions 7 年前
uygar e62577f2 Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore. 7 年前
FlorentGuinier 980b67d3 [gfx-shadows] First step toward adding tents pcf filters 7 年前
Filip Iliescu f583f50f cleanup and consilidate shader passes and simply setup material varients on startup 7 年前
uygar 943f8944 Disabled the global override for now in HDRenderPipeline. 7 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 7 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 7 年前
Filip Iliescu 23d2f9e6 Fix reflections that clip near and far plane as well as those that just clip near plane. 7 年前