8088 次代码提交 (f49d867e-e9a6-4476-b34d-7355d6f13fb6)

作者 SHA1 备注 提交日期
Stephane Laroche c286bf9c wip 7 年前
Yao Xiaoling 9fd2778c Allow for 8 layers blending. 7 年前
Stephane Laroche 1ad0a84c wip 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 7 年前
GitHub 8042dcaf Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit 7 年前
sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 7 年前
GitHub 631d0e91 Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics 7 年前
sebastienlagarde 1bf59567 Regenerate shader include files for volumetrics 7 年前
GitHub 8924ca90 Merge pull request #1290 from Unity-Technologies/fix/smallfixes 7 年前
Frédéric Vauchelles fca384e1 Updated reflection system settings 7 年前
Frédéric Vauchelles 7352456e Fixed pyramid computation and errors 7 年前
Frédéric Vauchelles a852e040 Updated empirical mip remaping for refraction and planar reflection 7 年前
Frédéric Vauchelles d823c8bd Disable planar probe rendering for orthographic camera (temporary) 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
Frédéric Vauchelles 0c9753c5 Added test, but disabled them cause by probe rendering error 7 年前
sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
Frédéric Vauchelles a83eeb0c Added tests 7 年前
sebastienlagarde f9da3920 Merge branch 'master' into Cleanup-stacklit 7 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 7 年前
Stephane Laroche 031ca429 Fix static compilation issues. 7 年前
Frédéric Vauchelles 091d5924 Use specific roughness remapping for texture2D convolution 7 年前
sebastienlagarde 26d09161 Some factor and comment of commonMaterial.hlsl 7 年前
GitHub acb97536 Merge pull request #1287 from Unity-Technologies/stacklit 7 年前
Stephane Laroche e982f099 Some modifications (not enabled for now) to try to handle anisotropy better. 7 年前
sebastienlagarde c6867a4e Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 325a0d20 Separate limit for max active planar probe and max planar probe per render 7 年前
GitHub 08b41047 Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor 7 年前
Stephane Laroche 42284de1 Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though) 7 年前
Frédéric Vauchelles 20908a44 Added warning in UI when proxy and influence shapes are differents 7 年前
sebastienlagarde e4f497dc Fix issue with preprocessor 7 年前
Stephane Laroche 6a42ea81 Uniformity, dual lobe material feature keyword. 7 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 11576c7d Added guards on drawgizmos for HD reflection probes 7 年前
sebastienlagarde 3c4711de Add missing meta file 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
GitHub 61db0440 Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support 7 年前
sebastienlagarde a47f097f Add switch build player support 7 年前
GitHub b89283a5 Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map 7 年前
sebastienlagarde dd45564c Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 6 年前
GitHub 443e7841 Merge pull request #1282 from Unity-Technologies/stacklit 7 年前
Felipe Lira b918fecb Addressed PR comments. 6 年前
GitHub c950ed49 Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum 7 年前
Felipe Lira 81737c15 Revert " Enabled Dynamic batching." 6 年前
Remy 9c533966 UTF Tests Fix 7 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 6 年前
GitHub df846344 Merge pull request #1280 from Unity-Technologies/volume-improvements-next 7 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 6 年前