8088 次代码提交 (f49d867e-e9a6-4476-b34d-7355d6f13fb6)

作者 SHA1 备注 提交日期
GitHub bdbe5bc4 Merge pull request #1281 from Unity-Technologies/switch_support 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Stephane Laroche e0d326d4 Add coat and anisotropy UI. 7 年前
sebastienlagarde d81990c2 Update UTF submodule (was remove by a previous PR) 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
sebastienlagarde 74166e70 Update postprocess version 7 年前
Jean-François F Fortin 5777e7c0 Added button to output all shader properties in the debug log. 7 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
GitHub 4913285a Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar 7 年前
Felipe Lira e7451f17 Enabled Dynamic batching. 6 年前
sebastienlagarde f0baa14d HDRP: StackLit Triplanar - handling of local and world correctly per attribute 7 年前
Antti Tapaninen 05bc2fef update gitsubmodule revisions 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 6 年前
GitHub 1cd7186d Merge pull request #1276 from Unity-Technologies/stacklit-support-planar 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 6 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
sebastienlagarde 44ad647c Add support for triplanar + handle local/world space 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 6 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 7 年前
Evgenii Golubev b8dccc9d Add comments 7 年前
GitHub 6dfee119 Merge pull request #1275 from Unity-Technologies/stacklit 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
Frédéric Vauchelles 833ae271 Update iblR remapping for cubemap only 7 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 7 年前
Thomas 9d376773 Typo fix 7 年前
GitHub 4431a85e Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1 7 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 7 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 7 年前
Thomas 19caf308 Fixed HDR ColorParameter 7 年前
sebastienlagarde 1aab1b89 LW: Keep master compiling with 2018.1 7 年前
Felipe Lira 998892b5 Converted ShadowPass to the new ScriptableRenderPass 7 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 7 年前
Evgenii Golubev 3112d459 Reduce the time spent on LDS bank conflicts from 15% to 8% 7 年前
Thomas e06c7278 Added support for instantiated volume profiles in the inspector 7 年前
GitHub f1636a3c Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit 7 年前
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
GitHub 820a2353 Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 7 年前
Frédéric Vauchelles 68db6753 Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property 7 年前
Thomas 73b7cf92 Proper singleton initialization 7 年前
Aleksandr Kirillov 48b18113 Addressed code review feedback. 7 年前
GitHub cb320925 Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 7 年前