Evgenii Golubev
|
1df1dda7
|
Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume"
|
7 年前 |
Sebastien Lagarde
|
71d0fd3a
|
Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already
|
7 年前 |
Remy
|
47d8fac6
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Evgenii Golubev
|
b4da729b
|
Refactor things again to [GenerateHLSL]
|
7 年前 |
GitHub
|
ea872f5a
|
Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection
Update planar reflection settings
|
7 年前 |
Sebastien Lagarde
|
9f9a66d6
|
Fix issue with cluter shaders
|
7 年前 |
Remy
|
1d14feab
|
Add Popup dialog to be able to run the tests on only one render pipeline asset
|
7 年前 |
Evgenii Golubev
|
044eb2c1
|
Improve the precision of the near plane calculation
|
7 年前 |
sebastienlagarde
|
a3b3f67e
|
Update planar reflection settings
|
7 年前 |
sebastienlagarde
|
0bbd55c7
|
Don't display EnableFPTL in UI
|
7 年前 |
Remy
|
bdf92815
|
Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
|
7 年前 |
Evgenii Golubev
|
521d4a50
|
Add a Frustum struct
|
7 年前 |
GitHub
|
f5287a0f
|
Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
sebastienlagarde
|
f020afb2
|
Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId
|
7 年前 |
Remy
|
da4312b1
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
|
7 年前 |
Evgenii Golubev
|
2b155faa
|
Move the OrientedBBox code
|
7 年前 |
sebastienlagarde
|
a31f7464
|
typo
|
7 年前 |
Remy
|
7902d374
|
Fix case ... again
|
7 年前 |
Evgenii Golubev
|
d248d9bc
|
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
|
7 年前 |
sebastienlagarde
|
a640342d
|
Remove 's' in SupportsXXX
|
7 年前 |
Evgenii Golubev
|
840edb50
|
Implement frustum-OBB culling
|
7 年前 |
GitHub
|
7d2bb767
|
Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
|
7 年前 |
sebastienlagarde
|
543876a9
|
Move GBufferManager to Material folder
|
7 年前 |
sebastienlagarde
|
66873725
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
|
7 年前 |
Evgenii Golubev
|
19824028
|
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
|
7 年前 |
Paul Melamed
|
8668ed75
|
decals working on transparency
|
7 年前 |
Paul Melamed
|
cf795cc1
|
intermediate commit, switching to another branch
|
7 年前 |
Paul Melamed
|
c4bad05f
|
decal cluster debugging
|
7 年前 |
Paul Melamed
|
ffd9f57f
|
intermediate commit, decals pass info to gpu light culling
|
7 年前 |
GitHub
|
e2675d66
|
Merge pull request #246 from Unity-Technologies/devmode-define
Devmode define
|
7 年前 |
Peter Bay Bastian
|
c1e7625e
|
Hide debug outputs behind a define
|
7 年前 |
GitHub
|
3a64dab9
|
Merge pull request #245 from Unity-Technologies/fix-242
Fixes #242 by initalizing the color space field properly
|
7 年前 |
Peter Bay Bastian
|
00a8f677
|
Fixes #242 by initalizing the color space field properly
|
7 年前 |
GitHub
|
75dadc74
|
Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph
Added functionality to double click on a subgraph node to open it up …
|
7 年前 |
GitHub
|
cdc03be9
|
Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
|
7 年前 |
Peter Bay Bastian
|
57a0eab1
|
Remove unused imports in entire solution
|
7 年前 |
Peter Bay Bastian
|
6d5e2c25
|
Merge with master
|
7 年前 |
GitHub
|
9f659780
|
Merge pull request #240 from Unity-Technologies/fix-217
Fixes #217
|
7 年前 |
GitHub
|
f57c8cab
|
Merge pull request #238 from Unity-Technologies/master-preview-fixes
Master preview missing RenderTexture fixes
|
7 年前 |
Jens Holm
|
9c44af93
|
Add hide flags to master preview rendertexture (fixed #225)
|
7 年前 |
Peter Bay Bastian
|
e7218ad7
|
Remove unused variables and classes and rework how master preview resizing is handled
|
7 年前 |
Jens Holm
|
dd879e77
|
Make master preview refresh rendertexture on play mode change and check if rendertexture is null
|
7 年前 |
Martin Thorzen
|
5dd3e527
|
Updated so it is only left mouse click that can open using the double click
|
7 年前 |
Peter Bay Bastian
|
c595547c
|
Fixes #217 by searching all assemblies in the app domain
|
7 年前 |
GitHub
|
f187d743
|
Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale
Master preview rendertexture rescale
|
7 年前 |
Jens Holm
|
d3b6cb07
|
Make master preview dirty after rendertexture is resized (fixes #235)
|
7 年前 |
Martin Thorzen
|
5833e245
|
Added Right click context menu to open sub graph
|
7 年前 |
GitHub
|
9641212d
|
Merge pull request #224 from Unity-Technologies/node-matrix
Node Matrix
|
7 年前 |
Jens Holm
|
82db6687
|
Make master preview dirty when mouse wheel is scrolled (zoom changes)
|
7 年前 |
Martin Thorzen
|
50036920
|
Added functionality to double click on a subgraph node to open it up in a new shader graph window
|
7 年前 |