4820 次代码提交 (f35513eb-5ecb-4bd6-84f5-2a0b9e9f120b)

作者 SHA1 备注 提交日期
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Sebastien Lagarde 71d0fd3a Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already 7 年前
Remy 47d8fac6 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev b4da729b Refactor things again to [GenerateHLSL] 7 年前
GitHub ea872f5a Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection 7 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 7 年前
Remy 1d14feab Add Popup dialog to be able to run the tests on only one render pipeline asset 7 年前
Evgenii Golubev 044eb2c1 Improve the precision of the near plane calculation 7 年前
sebastienlagarde a3b3f67e Update planar reflection settings 7 年前
sebastienlagarde 0bbd55c7 Don't display EnableFPTL in UI 7 年前
Remy bdf92815 Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not. 7 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 7 年前
GitHub f5287a0f Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde f020afb2 Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId 7 年前
Remy da4312b1 Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 7 年前
sebastienlagarde a31f7464 typo 7 年前
Remy 7902d374 Fix case ... again 7 年前
Evgenii Golubev d248d9bc Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 7 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 7 年前
GitHub 7d2bb767 Merge pull request #905 from EvgeniiG/master 7 年前
sebastienlagarde 543876a9 Move GBufferManager to Material folder 7 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
Paul Melamed c4bad05f decal cluster debugging 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
GitHub e2675d66 Merge pull request #246 from Unity-Technologies/devmode-define 7 年前
Peter Bay Bastian c1e7625e Hide debug outputs behind a define 7 年前
GitHub 3a64dab9 Merge pull request #245 from Unity-Technologies/fix-242 7 年前
Peter Bay Bastian 00a8f677 Fixes #242 by initalizing the color space field properly 7 年前
GitHub 75dadc74 Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph 7 年前
GitHub cdc03be9 Merge pull request #244 from Unity-Technologies/fix-all-warnings 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前
Peter Bay Bastian 6d5e2c25 Merge with master 7 年前
GitHub 9f659780 Merge pull request #240 from Unity-Technologies/fix-217 7 年前
GitHub f57c8cab Merge pull request #238 from Unity-Technologies/master-preview-fixes 7 年前
Jens Holm 9c44af93 Add hide flags to master preview rendertexture (fixed #225) 7 年前
Peter Bay Bastian e7218ad7 Remove unused variables and classes and rework how master preview resizing is handled 7 年前
Jens Holm dd879e77 Make master preview refresh rendertexture on play mode change and check if rendertexture is null 7 年前
Martin Thorzen 5dd3e527 Updated so it is only left mouse click that can open using the double click 7 年前
Peter Bay Bastian c595547c Fixes #217 by searching all assemblies in the app domain 7 年前
GitHub f187d743 Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale 7 年前
Jens Holm d3b6cb07 Make master preview dirty after rendertexture is resized (fixes #235) 7 年前
Martin Thorzen 5833e245 Added Right click context menu to open sub graph 7 年前
GitHub 9641212d Merge pull request #224 from Unity-Technologies/node-matrix 7 年前
Jens Holm 82db6687 Make master preview dirty when mouse wheel is scrolled (zoom changes) 7 年前
Martin Thorzen 50036920 Added functionality to double click on a subgraph node to open it up in a new shader graph window 7 年前