vlad-andreev
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93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
|
8 年前 |
vlad-andreev
|
6533bb0d
|
[hd] shadow settings editor
TODO: have cascade editing use the proper widget
|
8 年前 |
Julien Ignace
|
0065b8b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Evgenii Golubev
|
1575f4d9
|
Add a TODO
|
8 年前 |
vlad-andreev
|
a3bbf88f
|
material upgrader: support texture scale/offset, disable saving assets for now
|
8 年前 |
Aras Pranckevicius
|
786fa232
|
basic example: whoops it was not clearing the depth buffer :)
|
8 年前 |
Evgenii Golubev
|
0ad558b0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
joeante
|
27f77d09
|
remove more unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
a91df7f9
|
HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
|
8 年前 |
Evgenii Golubev
|
95829e58
|
Enforce the evaluation order for correct constant propagation
|
8 年前 |
joeante
|
bf55bcca
|
Remove unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
d954a72e
|
HDRenderLoop: Add k_identity4x4
|
8 年前 |
Evgenii Golubev
|
d71ed4a1
|
Remove the function sq()
|
8 年前 |
joeante
|
84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
Sebastien Lagarde
|
97a2db70
|
HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
|
8 年前 |
Julien Ignace
|
1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
|
8 年前 |
Evgenii Golubev
|
702da3ab
|
Replace the reciprocal with the division for readability
|
8 年前 |
Julien Ignace
|
9b94966f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
|
8 年前 |
Evgenii Golubev
|
fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
|
8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |
Evgenii Golubev
|
60997982
|
Naming consistency improvements
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
Evgenii Golubev
|
8ba9f706
|
Make the LTC line algorithm numerically safe
|
8 年前 |
Evgenii Golubev
|
f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0ae839d1
|
Add TODOs
|
8 年前 |
Evgenii Golubev
|
a8c88c7d
|
Add dielectrics for testing
|
8 年前 |
Evgenii Golubev
|
700f909f
|
Update preprocessor definitions
|
8 年前 |
Evgenii Golubev
|
ca4fef9f
|
Add the initial implementation of LTC line lights
|
8 年前 |
GitHub
|
e23c3b62
|
Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
|
8 年前 |
Evgenii Golubev
|
22326553
|
Optimize and clean up LineIrradiance()
|
8 年前 |
Paul Demeulenaere
|
edb3630a
|
Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
|
8 年前 |
Aras Pranckevicius
|
4e936089
|
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
|
8 年前 |
Evgenii Golubev
|
6ee97da3
|
Remove the redundant TODO
|
8 年前 |
sebastienlagarde
|
91937fed
|
HDRenderLoop: Merge FPTL - start light application
- all broken for now
|
8 年前 |
Julien Ignace
|
1622e984
|
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
|
8 年前 |
Evgenii Golubev
|
70e2eef6
|
Add a small LTC line light optimization
|
8 年前 |
Julien Ignace
|
4b803be4
|
Fixed compilation and renaming because of last merge.
|
8 年前 |
Evgenii Golubev
|
ffa02031
|
Fix, clean up and optimize the line light code
|
8 年前 |
Julien Ignace
|
442892e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Evgenii Golubev
|
5607262f
|
Add a test dielectric material
|
8 年前 |
Aras Pranckevicius
|
d6928d42
|
API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives
|
8 年前 |
Evgenii Golubev
|
4e6796fb
|
Update comments
|
8 年前 |
Aras Pranckevicius
|
a4012bb1
|
API change: ReflectionProbe APIs renamed
CalculateHDRDecodeValues -> textureHDRDecodeValues
GetDefaultTextureHDRDecodeValues -> defaultTextureHDRDecodeValues
GetDefaultTexture -> defaultTexture
|
8 年前 |
Evgenii Golubev
|
58a0f9c9
|
Update performance-related comments
|
8 年前 |
Sebastien Lagarde
|
882368f7
|
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
|
8 年前 |
Sebastien Lagarde
|
aa503023
|
HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
|
8 年前 |
Sebastien Lagarde
|
c140222d
|
HDRenderLoop: Fix directional light issue with single pass
|
8 年前 |
GitHub
|
475169d0
|
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
|
8 年前 |