4293 次代码提交 (f0fd0287-4602-4405-ba16-1a4e1265e294)

作者 SHA1 备注 提交日期
sebastienlagarde 04996a33 Another way to remove additional settings for shadow 7 年前
Frédéric Vauchelles 085001f9 [PlanarProbe] Don't active planar probe when deactivated 7 年前
Frédéric Vauchelles 6f37bc42 [PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前
Frédéric Vauchelles 2f071063 [PlanarReflection] Added handles for capture mirror 7 年前
uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
Frédéric Vauchelles 8b3b4aa8 [PlanarPRobe] Use oblique matrix for baked planar probes 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Frédéric Vauchelles 98ee4ecf [PlanarReflection] Updated UI 7 年前
uygar e374ee47 Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling. 7 年前
Frédéric Vauchelles 878fe6d0 [PlanarReflection] Fixed reflection probe 7 年前
Frédéric Vauchelles 7998876a [PlanarReflection] Fixed disabling planar probe 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
Paul Melamed e5b34b08 passing normalToWorld in material block properties 7 年前
Felipe Lira c4fe41bb workaround to alleviate the bias cascade issue while we don't have a proper solution. 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Robert Srinivasiah 4a125ead MSAA works with clustered light list generation 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
GitHub 92a10806 Merge pull request #202 from Unity-Technologies/peter-fixes 7 年前
Peter Bay Bastian 891d3537 Possible fix for #154 - UV channel was not being serialized 7 年前
Peter Bay Bastian a1cc908e Fixes #198 - only dirty nodes were being used as starting point for PreviewMode propagation 7 年前
Matt Dean 97f21962 Fix Color node recompilation 7 年前
Peter Bay Bastian d2b1d4db Fix UXML paths 7 年前
Peter Bay Bastian a65c3ca4 Bump package version 7 年前
GitHub a4f6c1fd Merge pull request #194 from Unity-Technologies/master-preview-rendertexture-rescale 7 年前
Peter Bay Bastian 038d4d90 Remove property node from search results 7 年前
Matt Dean 02d1b5dd Fix UV material slot serialization 7 年前
GitHub d2f86285 Merge pull request #192 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean bd973f81 Rename Vector1ShaderProperty.cs 7 年前
Matt Dean 3dae07c8 Add FormerName tag to Vector1ShaderProperty 7 年前
GitHub f59e7806 Merge pull request #195 from Unity-Technologies/fix-ondisposed-empty-shadergraph 7 年前
Jens Holm de57de9e Add function in master preview to update rendertexture size after next layout change 7 年前
Matt Dean 9c0b93c1 Merge branch 'master' into node-bugfixes 7 年前
Martin Thorzen 058f5c05 [FIX] Fixed an issue where openening up an empty shadergraph without any nodes caused an error. 7 年前
Jens Holm ae1852e9 Merge remote-tracking branch 'origin/master' into master-preview-rendertexture-rescale 7 年前
Matt Dean 78f31c8e Fix adding Slider and Int properties from inline node conversion 7 年前
GitHub 395c3ec5 Merge pull request #193 from Unity-Technologies/properties-in-search 7 年前
Jens Holm d54f7422 Fix typo in ResizeHandle 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Tim Cooper c1fe04ad Add Vector1 shader graph for matt 7 年前
Jens Holm b49f21d7 Tidy up resize handle 7 年前
Matt Dean 78db5ef1 Refactor float based shader properties 7 年前