Tim Cooper
6aaca4fc
[shader graph]
*Unified deletion architecture - Delete edges before nodes
*Input proxies now aware of their type
*Fix shader builder bug when mapping from vector1 -> vector2. Some compilers need this to be explicit )swizzle with .xx).
9 年前
sebastienlagarde
068366cc
Change position to float3 instead of float4
8 年前
Tim Cooper
a99eb964
[shader graph]Add default input UI support (very alpha)
9 年前
sebastienlagarde
13dbf956
Remove comment
8 年前
Tim Cooper
6e180dc5
[Material graph] add missed files
9 年前
Sebastien Lagarde
d43d797f
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Tim Cooper
371b3dba
[Material graph]Update to latest canvas2d version
9 年前
sebastienlagarde
2aba5fc9
Add innerAngle for spotlight
8 年前
Tim Cooper
2a69fb8d
[shader graph] remove debug that was left in.
9 年前
sebastienlagarde
4644098b
Calculate correct intensity for the light
8 年前
Tim Cooper
c1c5d22d
[shader graph]
*All inputs should go through the adaptor. This stops weird implicit swizzles.
*Adaptor now uses swizzles instead of new vector.
9 年前
sebastienlagarde
bb7bf965
Correct angle attenuation
8 年前
Tim Cooper
abcc9002
[shader graph]
*Fix exposition of vector properties
*Change validation (graph wholeistic)
*Add view layer callback for when nodes change internally (need repaint)
*Add missing pool classes
9 年前
sebastienlagarde
e243ddce
Forget to remove one file
8 年前
Tim Cooper
82eedf8b
[shader graph]allow properties to be exposed (happens via UI)
9 年前
sebastienlagarde
902def74
Change UnityStandard to HDRenderLoop
Change name of the renderloop to HD Standard
Use vertex normal for now to test light
8 年前
Tim Cooper
51ceebd2
[shader graph]optimise for GC
9 年前
sebastienlagarde
636e2983
Add light support to the minimal forward loop (WIP, not fully working)
Add support of point and spot without shadow with structured buffer in
forward.
8 年前
Tim Cooper
f119ce26
[canvas2d] change canvas element to use render textures.
9 年前
sebastienlagarde
5ac28581
Change LightingDefinition.hlsl to LightDefinition.cs
Allow to share code between hlsl and C# like Morten, also add define in
common.hlsl that was in common.h for Morten
8 年前
Tim Cooper
28d3f4cc
[Shader Graph]
Remove properties as they are not needed (will expose property setting per input node)
Add support for compact node UI view
Add Vector3 node
Update some example graphs
9 年前
sebastienlagarde
940b6d13
Update ShaderLibrary and UnityStandard code
Several addition.
Add a forward and deferred pass not working with lighting
Add pack/unpack attribute
Reoarganize some file
better header dependecy
Remove platform, will not be used
8 年前
Tim Cooper
6086c6d6
[shader graph]Integtate new non modifiable settings into shader graph. Fix setting properties generation pipe to be simpler.
9 年前
sebastienlagarde
aa06ca56
Minimal loop wit forward shader
Not working currently miss C# side
8 年前
Tim Cooper
bb779dab
[shadergraph]Make export button that works.
9 年前
sebastienlagarde
76f890ea
Very minimal loop done, display red shader
Very minimal loop done, display red shader
8 年前
vlad-andreev
3eb07ca4
fix shader (perceptualRoughness->roughness)
8 年前
Tim Cooper
4d5ee48d
[shader graph]Start adding UI to the graph view.
9 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
vlad-andreev
269c29f8
fixed script compile errors in the standalone build
8 年前
Tim Cooper
450a5f11
[shader graph]small tweaks and cleanup to the invalid state caching.
9 年前
sebastienlagarde
c4848bb4
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
vlad-andreev
7bb76860
[fptl] non-shadowcasting directional lights were turning the scene black
8 年前
Tim Cooper
acfc64fe
[Shader graph]Add some texture panning.
9 年前
sebastienlagarde
1ec6d8b9
First set of files
First set of files submit to iniate the project and be able to work from
home :)
This is WIP and files will move/change.
For now just a set of file mostly empty, setup name etc...
8 年前
vlad-andreev
8104f191
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
sebastienlagarde
269e8d24
Revert " Fix error after merge trunk"
This reverts commit 189924f384b6b03677b75ff5daafe5b254a03993.
8 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
sebastienlagarde
907c12cd
Fix error after merge trunk
Profiler have move into others file
8 年前
vlad-andreev
0751ef4a
[fptl] removed multiple Submit() calls
8 年前
Tim Cooper
60dd24e7
[shader graph]Update update some nodes to have multiple outputs.
9 年前
vlad-andreev
0bfdd8a7
fix exception when not all active lights have shadows enabled
8 年前
Tim Cooper
5f56ff07
[shader graph]Tidy up graphs.
9 年前
mmikk
195cdbc5
fix cookie coord for point light
fix cookie coord for point light
8 年前
Tim Cooper
229ce4f5
[shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs.
9 年前
vlad-andreev
03f141d0
TextureCache: rolled back format conversion code, fixed test scene to match code changes
8 年前
Tim Cooper
94238998
[Shader graph]Add float input node
9 年前
vlad-andreev
371607ee
fix cut and paste issue
8 年前
Tim Cooper
76820cdf
[shader graph] fix null ref exception.
9 年前