GitHub
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ea39b5ac
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Merge pull request #195 from Unity-Technologies/Branch_ComputeBufferSmallRefacto
Small refactor of ComputeBuffer handling for lighting
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8 年前 |
Rune Stubbe
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e210fc3a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Torbjorn Laedre
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99f55b34
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Bugfix: Don't try to use editor API when compiling for standalone target.
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8 年前 |
sebastienlagarde
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10132594
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Torbjorn Laedre
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18149668
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MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc).
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8 年前 |
sebastienlagarde
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59346f03
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HDRenderPipeline: Fix one missing modification for relative path
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8 年前 |
Torbjorn Laedre
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3f2bccf6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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83d580f4
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Merge pull request #193 from Unity-Technologies/Update-abstraction-of-cubemap-array
HDRenderPipeline: Update abstraction of cubemap array for mobile
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8 年前 |
sebastienlagarde
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f4696e8d
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HDRenderPipeline: Update abstraction of cubemap array for mobile
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8 年前 |
Torbjorn Laedre
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90252d1d
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Moved common classes into UnityEngine.Experimental.Rendering namespace.
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8 年前 |
GitHub
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86dbe5d8
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Merge pull request #192 from Unity-Technologies/Update-To-relative-path
HDRenderPipeline: Change all include shader absolute path to relative path
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8 年前 |
sebastienlagarde
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ddd7d5d5
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HDRenderPipeline: Change all include shader absolute path to relative path
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8 年前 |
sebastienlagarde
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54e58bd8
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HDRenderPipeline: Missing fix in common.hlsl for LOD cross fade
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8 年前 |
Julien Ignace
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0c28f619
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- PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet)
- Moved setup of various compute buffers for lighting so that they are compliant with double buffering when it's in.
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8 年前 |
GitHub
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464f63e0
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Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade
Add lod cross fade
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8 年前 |
Rune Stubbe
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6f5f9da4
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Fixed UI for Tile Debug Modes
Added compute shader for clearing indirect arguments
Added feature flags to UI, and LightVolumeData
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8 年前 |
sebastienlagarde
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046b6d98
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Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade
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8 年前 |
Torbjorn Laedre
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e84f6bea
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Fixed compiler warning.
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8 年前 |
Torbjorn Laedre
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8ff47ffa
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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05d5c60c
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Merge pull request #190 from EvgeniiG/master
Specify SSS profiles as assets in the material UI
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8 年前 |
Evgenii Golubev
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589e1b1d
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Remove the getter of SubsurfaceScatteringSettings
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8 年前 |
Evgenii Golubev
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e6b3dce9
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Replace the hard-coded constant with SSS_UNIT_CONVERSION
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8 年前 |
Evgenii Golubev
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92012aec
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Fix serialization issues
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8 年前 |
Evgenii Golubev
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8add767a
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Turn SSS profiles into assets (2)
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8 年前 |
sebastienlagarde
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4f43da2d
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HDRenderPipeline: Add LOD cross fade (need C++ update)
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8 年前 |
Evgenii Golubev
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d8bae2f5
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Reduce the maximal SSS radius
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8 年前 |
sebastienlagarde
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f16a65f7
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HDRenderPipeline: revert recent change on structure buffer for shader for PS4 as it was not the problem
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8 年前 |
Evgenii Golubev
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1cbcdabc
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Turn SSS profiles into assets
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8 年前 |
sebastienlagarde
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c878c834
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HDRenderPipeline: Update ProjectVersion.txt file
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8 年前 |
Torbjorn Laedre
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4a41f355
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SRP PostProcess renaming.
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8 年前 |
Evgenii Golubev
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21c9c877
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Restore the previous test of the HDRenderLoopTest scene
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8 年前 |
sebastienlagarde
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214a4202
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HDRenderPipeline: Update test scene that was broken recently
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8 年前 |
Torbjorn Laedre
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851a4dbe
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Renamed local postprocessing effect files.
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8 年前 |
GitHub
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8488f9ad
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Merge pull request #188 from Unity-Technologies/metal-ios
metal-ios
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8 年前 |
Antti Tapaninen
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5764f6b9
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remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions
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8 年前 |
Antti Tapaninen
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18f72301
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fix shader compiler warning
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8 年前 |
Antti Tapaninen
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5c4ab708
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remove pow warning
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8 年前 |
Antti Tapaninen
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797d6646
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Merge branch 'master' into metal-ios
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8 年前 |
Antti Tapaninen
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2ca551fc
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remove .orig file
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8 年前 |
Antti Tapaninen
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bfd69072
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Merge branch 'master' into metal-ios
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8 年前 |
Antti Tapaninen
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9e51e66d
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restore FPTL (accidentally removed in 2c225f1da61cd431077d013f14435db0d39ce0f5)
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8 年前 |
GitHub
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715d1c17
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Merge pull request #187 from Unity-Technologies/Branch_UpdateInheritBaseColor
Updated base color inheritance to avoid getting negative values.
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8 年前 |
Julien Ignace
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33f05db9
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Updated base color inheritance to avoid getting negative values.
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8 年前 |
runes
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b5b7fad6
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fixed shader compile errors
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8 年前 |
runes
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d83f9aa3
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shader compile fixes
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8 年前 |
runes
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67e9e9ba
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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64ff20da
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Merge pull request #186 from EvgeniiG/master
Fix 16-byte alignment issues
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8 年前 |
Evgenii Golubev
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c2338e0f
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Fix 16-byte alignment issues
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8 年前 |
runes
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c445e599
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Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
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8 年前 |
GitHub
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9c84d73f
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Merge pull request #185 from EvgeniiG/master
Fix single pass loop on PS4
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8 年前 |