damian
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73ca4594
|
No-presenters works: Fractal and Vector1 node creation and deletion.
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7 年前 |
Peter Bay Bastian
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c002d689
|
Move graph things from Runtime to Editor
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7 年前 |
Tim Cooper
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7809cfe9
|
refactoring material graph to allow for layered materials.
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7 年前 |
Peter Bay Bastian
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3930a641
|
Remove GraphEditorPresenter
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7 年前 |
Tim Cooper
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79841e4c
|
Starting to work layer graph
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7 年前 |
Peter Bay Bastian
|
513db118
|
Fix updating of node positions until we get rid of presenters
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7 年前 |
Tim Cooper
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9557fcee
|
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
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7 年前 |
Peter Bay Bastian
|
a3385c0f
|
Undo/redo prototype
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7 年前 |
Tim Cooper
|
19ff14c7
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remove c#4 features.
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7 年前 |
Tim Cooper
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f2cae710
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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7 年前 |
Peter Bay Bastian
|
33e9b11f
|
Log warning with source when shader has error
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7 年前 |
Jens Holm
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2ab88d19
|
Add title to PreviewNode
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7 年前 |
Peter Bay Bastian
|
df04d0ce
|
Use current ambient probe for preview rendering
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7 年前 |
Peter Bay Bastian
|
3b205c79
|
UIElements-based shader properties in inspector
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7 年前 |
Peter Bay Bastian
|
dc01b9ae
|
Fix constructor in ShaderPropertyRemoved
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7 年前 |
Peter Bay Bastian
|
314ba653
|
Add change notifications for shader properties
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7 年前 |
Tim Cooper
|
4a551695
|
temp
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7 年前 |
Tim Cooper
|
97674d1f
|
Remap graph handling for textures.
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7 年前 |
Tim Cooper
|
c1f2dd69
|
Unlit and lit nodes now working properly in and outside a subgraph :)
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
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7 年前 |
Tim Cooper
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97cfbe75
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Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
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bc57fd4a
|
Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |
GitHub
|
5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
|
9314e011
|
Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
|
825bfd84
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
|
3151b43b
|
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
63209502
|
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
|
60566108
|
Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |
Julien Ignace
|
c024c281
|
Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
|
7 年前 |
GitHub
|
3a89f231
|
Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
|
6f7557f5
|
Added new define to control register usage in the shadow library.
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7 年前 |
Evgenii Golubev
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a9e543a5
|
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
GitHub
|
63f03b6e
|
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
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7 年前 |
Evgenii Golubev
|
ea6b4b2e
|
Add helper code to solve issues with reflection probes
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
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Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
sebastienlagarde
|
29051d8c
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HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
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7 年前 |
Felipe Lira
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b020baa6
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Added HDLightEditor custom renderpipeline attribute
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7 年前 |
Felipe Lira
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d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
86ea2884
|
HDRenderPipeline: Add support for HDRLightmap
|
7 年前 |
Invertex
|
347e3a06
|
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
sebastienlagarde
|
ad2d0fc8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
0742fb7a
|
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
|
7 年前 |