6359 次代码提交 (e7f9893d-95e1-4f2e-99ee-a500ff749290)

作者 SHA1 备注 提交日期
sebastienlagarde cf9ba598 Update shader graph revision to compatible 2018.1 version 7 年前
sebastienlagarde 877657e9 Add Transmisison support to stacklit 7 年前
Stephane Laroche 197757a7 Fix UI bug for anisotropy. 7 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 6b174809 Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates 7 年前
GitHub a2f88e2c Merge pull request #1299 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 9e86a357 Enable coat effect on diffuse lighting. 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
GitHub 66bad7b7 Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
sebastienlagarde b9939e8b Various fix for coat smoothness of stacklit 7 年前
sebastienlagarde d918a839 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit 7 年前
GitHub 931ae208 Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
sebastienlagarde 96a51c41 Minor reodering 7 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 7 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 7 年前
GitHub 41b2865b Merge pull request #1293 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 863da95a (alignments) 7 年前
Stephane Laroche 3175d3e9 Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces. 7 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 7 年前
Yao Xiaoling aef8e02a Added terranlit basemap generation shader. 7 年前
Yao Xiaoling 9fd2778c Allow for 8 layers blending. 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 7 年前
Felipe Lira 81737c15 Revert " Enabled Dynamic batching." 7 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 7 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira e7451f17 Enabled Dynamic batching. 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 7 年前
Evgenii Golubev b8dccc9d Add comments 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Frédéric Vauchelles 833ae271 Update iblR remapping for cubemap only 7 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 7 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 7 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 7 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 7 年前
Raymond Graham f2c706dc Fix the 3D Texture tool 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前