6014 次代码提交 (e7aff361-637c-4783-b7ef-39633b1e86d1)

作者 SHA1 备注 提交日期
sebastienlagarde 838474da HDRenderpipeline: Remove unused file - we ahve a converter now 7 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 7 年前
GitHub 517c5afd Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD 7 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 7 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 7 年前
GitHub a6d193f9 Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles 7 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
GitHub ff5089b7 Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode 7 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 7 年前
Kay Chang 947cb257 WIP adding switch support (not working yet). 7 年前
GitHub 7dd0b991 Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster 7 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 7 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 7 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 7 年前
GitHub 7a36e4e2 Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster 7 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 7 年前
GitHub 7804b03a Revert "Expose the number of light indices per clustered tile" 7 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 7 年前
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 7 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 7 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 7 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 7 年前
GitHub fa4597b9 Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode 7 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 7 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 7 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 7 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 7 年前
Felipe Lira 298cb6b0 Auto format of shader graph files. 7 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 7 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 7 年前
Evgenii Golubev c2bcff92 Fix the bug preventing decals and density volumes from coexisting 7 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 7 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 7 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 7 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 7 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 7 年前
Evgenii Golubev 16866dfe Fix numerical issues with the default volumetric fog mean free path 7 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 7 年前
Yao Xiaoling 9b87080c Removed displacement mode. 7 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 7 年前
Raymond Graham 05e90af9 Increase light indices count per cluster. 7 年前
Evgenii Golubev e2268362 Update comments 7 年前
Felipe Lira dbaba107 Fixed shader warning from last changeset. 7 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
Raymond Graham e53b33fe Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes." 7 年前
GitHub 52d2cf4e Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster 7 年前
Evgenii Golubev b465602c Optimize 7 年前