sebastienlagarde
|
c7dc67eb
|
Make sure passes that require UV2 and UV3 actually have access to them
|
7 年前 |
GitHub
|
41034aa7
|
Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
|
7 年前 |
sebastienlagarde
|
5ca9a48a
|
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
|
7 年前 |
sebastienlagarde
|
2e64322b
|
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
|
7 年前 |
Matt Dean
|
938ae294
|
Add pipeline subshader tags for HD
|
7 年前 |
GitHub
|
47d42b36
|
Merge pull request #1 from Unity-Technologies/master
Merge from main
|
7 年前 |
GitHub
|
c1b7ac66
|
Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader
Hdrp material upgrader
|
7 年前 |
Remy
|
50623c84
|
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
|
7 年前 |
sebastienlagarde
|
29c37387
|
HDRenderPipeline: fix compil issue in upgrader
|
7 年前 |
Joel de Vahl
|
398a11e4
|
Fixed a few upgrading bugs
|
7 年前 |
sebastienlagarde
|
00c5c204
|
Fix wrong pragma
|
7 年前 |
Joel de Vahl
|
56f21e1e
|
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
|
7 年前 |
GitHub
|
456f99ff
|
Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix
Fix compiler warning for sampling textures without lod in dynamic bra…
|
7 年前 |
Paul Melamed
|
66660c1e
|
Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization.
|
7 年前 |
GitHub
|
a29f9db9
|
Merge pull request #1010 from Unity-Technologies/fix-shader-warning
Fix several shader and C# warning
|
7 年前 |
Sebastien Lagarde
|
edfea7bc
|
Fix several shader and C# warning
|
7 年前 |
GitHub
|
2571ef70
|
Merge pull request #983 from Kink3d/master
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
|
7 年前 |
GitHub
|
5536e887
|
Merge pull request #1001 from Unity-Technologies/build/automation
Further preparation for automation
|
7 年前 |
GitHub
|
18c59b2f
|
Merge pull request #1009 from Unity-Technologies/LW-gles2-fix
Added 'prefer_hlslcc' directive
|
7 年前 |
Evgenii Golubev
|
d474e7e5
|
Always use wrapped NdotL for transmission
|
7 年前 |
uygar
|
3e0f23cb
|
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
|
7 年前 |
Paul Melamed
|
ace24f84
|
After cleanup set texture atlas and decal mesh to null so that they get recreated.
|
7 年前 |
Evgenii Golubev
|
46f87a0c
|
Rename
|
7 年前 |
Andre McGrail
|
1c97d1e4
|
Added 'prefer_hlslcc' directive
|
7 年前 |
Tim Cooper
|
ab32fa26
|
Fix minor warnings
|
7 年前 |
Paul Melamed
|
b41682f1
|
Remove old version of UpdateCachedData
|
7 年前 |
Evgenii Golubev
|
021ed220
|
Rename auto thickness to mixed thickness
|
7 年前 |
uygar
|
db49ba68
|
Changed atlasing errors to warnings.
|
7 年前 |
Paul Melamed
|
92ea94ec
|
clean up api refactor
|
7 年前 |
Remy
|
ada0ecaa
|
Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
|
7 年前 |
Joel de Vahl
|
5901e35e
|
Added more upgraders
|
7 年前 |
Evgenii Golubev
|
54ddb928
|
Improve the quality of the auto-thickness results
|
7 年前 |
uygar
|
3251dfad
|
Fixed cascade selection when there are less than max cascades.
|
7 年前 |
Paul Melamed
|
6f570901
|
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
GitHub
|
bd94f1f1
|
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
|
7 年前 |
Thomas
|
29610ee1
|
Fixed runtime enums in the debug window
|
7 年前 |
uygar
|
a8fe18b9
|
Fixed shadow normalbiasmax value not properly being set.
|
7 年前 |
Evgenii Golubev
|
0a2033df
|
Merge upstream/master
|
7 年前 |
GitHub
|
28affc4f
|
Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix
Fixed override checkbox in volume editors
|
7 年前 |
Thomas
|
dbc3bf08
|
Fixed override checkbox in volume editors
|
7 年前 |
GitHub
|
897f5e29
|
Save a few ALUs
|
7 年前 |
Robert Srinivasiah
|
071d7e11
|
Start port of HDRP BigTile to XR
Adding support for stereo-ized matrices
|
7 年前 |
Tim Cooper
|
552f83af
|
Update Callback's to show they are static calls (thanks Rob).
|
7 年前 |
Tim Cooper
|
940d74cc
|
Add high level camera callbacks to HD / LW.
|
7 年前 |
GitHub
|
e0656552
|
Merge pull request #1000 from Unity-Technologies/lwrp-sample-marker
Add profiling/debugging markers for LWRP cameras
|
7 年前 |
GitHub
|
f540dc83
|
Merge pull request #1002 from Unity-Technologies/cleanup
Cleanup
|
7 年前 |
Antti Tapaninen
|
2ecbc4b6
|
remove dead code
|
7 年前 |
Antti Tapaninen
|
348a27c1
|
remove #pragma multi_compile for VR stuff
|
7 年前 |
GitHub
|
9961a78b
|
Merge pull request #997 from EvgeniiG/auto_thickness
Implement the initial version of auto-thickness
|
7 年前 |
Robert Srinivasiah
|
045a8891
|
Use the same command buffer for both begin and end sample
|
7 年前 |