7171 次代码提交 (e6de5c82-7118-4004-af4f-3d929aec140d)

作者 SHA1 备注 提交日期
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 7 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 7 年前
GitHub ff2cec54 Update CHANGELOG.md 7 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 7 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 7 年前
Antoine Lelievre 2ac4614c Reverted LightLoop to the original version 7 年前
Antoine Lelievre 74cc8ad5 Removed UI hint code 7 年前
Antoine Lelievre 9d62831c Removed UI code for PR 7 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 7 年前
Stephane Laroche 333ce3d1 StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes. 7 年前
GitHub 38b060ce Update CHANGELOG.md 7 年前
Stephane Laroche 7f579046 Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack). 7 年前
RSlysz ae62e7c1 Fix distance to container colors to be same than handles 7 年前
RSlysz 22045d23 Rough implementation of new gizmos and colored vectors 7 年前
RSlysz aa299b28 Introducting new gizmos 7 年前
RSlysz 511b8e89 Adding colors to DrawVector3 7 年前
Nerites 59b89be9 Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup 7 年前
Yao Xiaoling e70e11ce Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 6 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 7 年前
GitHub 57261f28 Merge pull request #1548 from Unity-Technologies/switch-support 7 年前
Kay Chang 198ff5a8 Added comment in CHANGELOG.md for both HDRP and LWRP. 7 年前
GitHub bd393bda Merge branch 'master' into switch-support 7 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 7 年前
sebastienlagarde ab0a427d Silent some warning 7 年前
sebastienlagarde 7f925a28 More comment 7 年前
sebastienlagarde da6a9d7c Update comment 7 年前
sebastienlagarde 8b67841a More feedback 7 年前
sebastienlagarde b3199d5d integrate PR feedback 7 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 7 年前
sebastienlagarde 86dfa8ec Take into account feedback 7 年前
sebastienlagarde 29c57949 Missing file 7 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 7 年前
sebastienlagarde 2fbe47e2 Remove undesired file 7 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 7 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 7 年前
Tim Cooper fec2db98 Update reference images. 7 年前
Tim Cooper ce3b9547 Add files and non large files. 7 年前
Tim Cooper cba42a6a Remove large files. 7 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 7 年前
Tim Cooper ee88c1d2 Update Windows reference images. 7 年前
Tim Cooper 5af2e1ce Fix up large files 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
GitHub 87f274e1 Merge pull request #1553 from Unity-Technologies/metal-fixes 7 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 7 年前
Antti Tapaninen a06f1055 update release notes 7 年前
Felipe Lira a712bd10 updated release notes 7 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 7 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 7 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 7 年前
Antoine Lelievre 31628624 Updated changelog 7 年前