Antoine Lelievre
b03972ff
Fix depth bias in PCSS blocker search
7 年前
Antoine Lelievre
2bdab402
Fixed PCSS bias for PCSSS block search and depth compare with reversed z
7 年前
GitHub
ff2cec54
Update CHANGELOG.md
Small linguistic change to Sphere Mask.
7 年前
Antoine Lelievre
f6b0b8f5
Fix shadow algorithm reserve size
7 年前
Antoine Lelievre
8120bd8f
Cleanup code and inconsistencies
7 年前
Antoine Lelievre
2ac4614c
Reverted LightLoop to the original version
7 年前
Antoine Lelievre
74cc8ad5
Removed UI hint code
7 年前
Antoine Lelievre
9d62831c
Removed UI code for PR
7 年前
Antoine Lelievre
f53d652d
Added a field to control sampleCount in the inspector
7 年前
Stephane Laroche
333ce3d1
StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes.
7 年前
GitHub
38b060ce
Update CHANGELOG.md
Updates to Martin's changes, according to Peter's comments.
7 年前
Stephane Laroche
7f579046
Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack).
7 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
7 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
7 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
7 年前
RSlysz
511b8e89
Adding colors to DrawVector3
7 年前
Nerites
59b89be9
Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
7 年前
Yao Xiaoling
e70e11ce
Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
6 年前
Yao Xiaoling
32c8a168
Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
7 年前
GitHub
57261f28
Merge pull request #1548 from Unity-Technologies/switch-support
Fixed compilation errors for Switch platform.
7 年前
Kay Chang
198ff5a8
Added comment in CHANGELOG.md for both HDRP and LWRP.
7 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
7 年前
GitHub
bf9b149a
Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
7 年前
sebastienlagarde
ab0a427d
Silent some warning
7 年前
sebastienlagarde
7f925a28
More comment
7 年前
sebastienlagarde
da6a9d7c
Update comment
7 年前
sebastienlagarde
8b67841a
More feedback
7 年前
sebastienlagarde
b3199d5d
integrate PR feedback
7 年前
sebastienlagarde
1fa4d8c6
Mpore update with feedback
7 年前
sebastienlagarde
86dfa8ec
Take into account feedback
7 年前
sebastienlagarde
29c57949
Missing file
7 年前
sebastienlagarde
aa5363e0
Refactor tranmission and lightEvaluation code to have more cleaner code
7 年前
sebastienlagarde
2fbe47e2
Remove undesired file
7 年前
Remy
9515d775
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
7 年前
sebastienlagarde
8140058d
Merge branch 'master' into ContactShadowWithLightTransmission
7 年前
Tim Cooper
fec2db98
Update reference images.
7 年前
Tim Cooper
ce3b9547
Add files and non large files.
7 年前
Tim Cooper
cba42a6a
Remove large files.
7 年前
sebastienlagarde
aa607e4a
HDRP: Move contactShadow from shadow context to light context (fix warning)
7 年前
Tim Cooper
ee88c1d2
Update Windows reference images.
7 年前
Tim Cooper
5af2e1ce
Fix up large files
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
GitHub
87f274e1
Merge pull request #1553 from Unity-Technologies/metal-fixes
metal fixes
7 年前
Antoine Lelievre
c8a540d3
Fixed contact shadows on transparent objects
7 年前
Antti Tapaninen
a06f1055
update release notes
7 年前
Felipe Lira
a712bd10
updated release notes
7 年前
Antoine Lelievre
2d02821b
Fix for contact shadows with volumetric lighting
7 年前
Antti Tapaninen
f26f22f9
workaround metal/amd regression since 2018.1, investigation still in progress
7 年前
Felipe Lira
f1650b8c
Fixed PS4 compiler error.
7 年前
Antoine Lelievre
31628624
Updated changelog
7 年前