Martin Thorzen
a89bfc3d
Updates to the LW Asset Inspector
7 年前
Tim Cooper
5e0dab14
Add OSX reference images
7 年前
Tim Cooper
71722301
Update LW reference images.
7 年前
Tim Cooper
db634933
Add reference images for LW GFX windows
7 年前
Tim Cooper
2e3dd9f9
Enable a number of LW tests.
7 年前
Tim Cooper
3dd99694
Fix lfs issue
7 年前
Tim Cooper
da983179
Add single playmode test
7 年前
Tim Cooper
6b1a7a0b
Start adding LW tests.
7 年前
GitHub
9a578cb0
Updated with a comma in the right place.
7 年前
Thomas
834221cc
Proper test removal
7 年前
GitHub
13b0e098
Removed unnecessary space
7 年前
Thomas
291fbfc0
OSXEditor / Metal reference images
7 年前
Martin Thorzen
9cccf3fb
Updated with feedback
7 年前
Thomas
be99d989
Disabled failing tests for now
7 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
7 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
7 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
7 年前
RSlysz
511b8e89
Adding colors to DrawVector3
7 年前
RSlysz
15a92a9f
Add toolbar quick reminder inside InfluenceVolume area
7 年前
RSlysz
5772a9b4
Rework the InfluenceVolume display
7 年前
RSlysz
e3df0fc8
Add DrawVector6 feature to CoreEditorUtils
7 年前
RSlysz
1b725961
Renamed ArtisticSettings
Formerly AdditionalSettings
7 年前
RSlysz
abd3660f
Add ProxyVolume collapsable area
7 年前
RSlysz
8569acf3
Move toolbar to top
7 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
7 年前
Nerites
59b89be9
Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
7 年前
Alex Lindman
a0fb31b5
fixing spacing
7 年前
Yao Xiaoling
32c8a168
Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
7 年前
Yao Xiaoling
afba3908
Fix LWRP terrain instancing.
7 年前
Yao Xiaoling
6e1f5e6c
Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
7 年前
GitHub
96162457
Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo
Fixed wrong keyword in shader graph shadow template
7 年前
Felipe Lira
b52b15f0
Fixed wrong keyword in shader graph shadow template
7 年前
GitHub
93c87374
Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
7 年前
sebastienlagarde
7870b280
HDRP: Update ChangeLog
7 年前
GitHub
088a94ac
Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
7 年前
Antoine Lelievre
6a0b7e6f
Added a kernel for contact shadows
7 年前
Frédéric Vauchelles
7252b568
Removed unused line that cause a NPE when using debug without refraction enabled
7 年前
Martin Thorzen
28b10444
Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp
7 年前
Antoine Lelievre
516b896c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
ba8fbc25
Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
7 年前
Peter Bay Bastian
31db4b9f
Fix core changes to UIElements Toggle with compatibility layer
7 年前
GitHub
6147be48
Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix
Lw/computebuffer fix
7 年前
Sebastien Lagarde
3a150830
Remove unwanted file
7 年前
GitHub
28c52421
Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code
Factor Lit and StackLit code
7 年前
Sebastien Lagarde
ba6fd164
Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
7 年前
GitHub
19222bee
Merge pull request #1518 from Unity-Technologies/hdrpcleanup
HDRP cleanup -- Consolidating shared HDRP code to utility class, cleaning up output shader code by removing debug comments (on internal bool switch)
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
1e1467c4
Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
7 年前
GitHub
5400a734
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
Martin Thorzen
b283a847
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
7 年前