Felipe Lira
e69b9454
Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
7 年前
Felipe Lira
31402fe2
No renormalization on normals per-pixel for mobile.
7 年前
Felipe Lira
5f85fa58
Got rid of a dependent texture read when sampling a lightmap in LW SRP.
7 年前
Felipe Lira
32da470b
Fixed SH being always evaluated per-pixel.
7 年前
Felipe Lira
a7eda888
Fixes and optimizations for low-end mobile for LW
7 年前
Julien Ignace
f0c93c99
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
7 年前
GitHub
22137994
Merge pull request #1072 from Unity-Technologies/Branch_FixSunlightHash
Fixed sunlight hash code when rendering sky cubemaps.
7 年前
Peter Bay Bastian
0d295cae
Merge branch 'lw/2018.1/pr1070-sceneview-drawmodes' into 2018.1
7 年前
Peter Bay Bastian
c19983e2
Disable a number of scene view draw modes for LWRP
7 年前
Julien Ignace
e55ae8fe
Fixed sunlight hash code when rendering sky cubemaps.
7 年前
sebastienlagarde
b9df98fe
Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
7 年前
GitHub
bd98e302
Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materi…
7 年前
Julien Ignace
8526f68c
Remove useless test
7 年前
Julien Ignace
93205988
Simplified test in RenderDepthPrepass
7 年前
GitHub
f47cd7cc
Update comment
7 年前
GitHub
5fc4e97e
Update comment
7 年前
Julien Ignace
f00d20a6
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
GitHub
4e44f2d7
Merge pull request #1065 from Unity-Technologies/various-debug-fixes
Undo/redo/sync/serialization fixes
7 年前
GitHub
dce1ca66
Merge pull request #1064 from Unity-Technologies/Branch_RemoveSinglePassLighting
Commented out Single pass lighting to decrease shader compilation time.
7 年前
Thomas
12334521
Undo/redo/sync/serialization fixes
7 年前
sebastienlagarde
15391811
Remove receive shadow UI on renderers: Fogbuzz of HUP
7 年前
Julien Ignace
4c9ec94f
Commented out Single pass lighting to decrease shader compilation time.
7 年前
sebastienlagarde
f43e725b
Fix limitation on sky size
7 年前
sebastienlagarde
0b2ddeb4
More robust check at light creation (sanity check as we get report that problem may occur)
7 年前
sebastienlagarde
e9a4fa0a
Fixed shadow related errors caused by changeing atlas creation code (Partial)
7 年前
Peter Bay Bastian
15571cba
Update Shader Graph submodule to include new package version
7 年前
Peter Bay Bastian
0030b83b
Update package versions
7 年前
Thomas
aff1dcf8
Update postfx package version
7 年前
Thomas
55cfb830
Update postfx submodule
7 年前
sebastienlagarde
efbc1aed
Fix DebugColorPicker warning
7 年前
Felipe Lira
c06d5c5d
Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint.
7 年前
Felipe Lira
6a45fea2
Changed shadowmap to use D16_UNORM format.
7 年前
Felipe Lira
37c1e211
Minor improvement.
7 年前
Felipe Lira
a97abc0c
Fixed subtractive mode
7 年前
Felipe Lira
aa4af411
Added Cascade Split UI
7 年前
sebastienlagarde
f2a343f7
Remove redundant binding of _PyramidDepthTexture
We used to bind it in HDRenderPipeline.RenderPyramidDepth and BufferPyramid.RenderDepthPyramid. BufferPyramid seems to own the binding, so remove the HDRP binding.
7 年前
sebastienlagarde
244de075
[ReflectionProbe] Fixed multiselection with mixed values
7 年前
sebastienlagarde
65a8d1e3
[ReflectionProbe] Fixed multiselection with mixed values for shape and type
7 年前
GitHub
f2d0e0d2
Merge pull request #1048 from Unity-Technologies/More-warning-fix
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
sebastienlagarde
dc7c8312
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
GitHub
2c6fa5a3
Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement
Memory usage improvement and leak fix
7 年前
sebastienlagarde
4d96af3e
Fix issue with multiple selection of light in HDLightEditor
7 年前
GitHub
5a41f38e
Merge pull request #1046 from Unity-Technologies/hide-internal-menu-item
Hide internal menu item for template
7 年前
sebastienlagarde
eb79ca12
Hide internal menu item for template
7 年前
sebastienlagarde
bad4c507
Fix min limit of fade distance in light editor
7 年前
GitHub
baa96d1a
Merge pull request #1045 from Unity-Technologies/Fix-bake-area-creation
Fix bake area creation
7 年前
sebastienlagarde
58064ff2
Fix bake area creation
7 年前
Julien Ignace
1d0cc9c2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
GitHub
b0109a5e
Merge pull request #1044 from Unity-Technologies/Branch_DebugWindowFixes
Various Debug Window fixes
7 年前
Julien Ignace
b9c8a7d9
Post merge fix
7 年前