5627 次代码提交 (e51b0e0a-49a1-4206-8954-5c9222f0254d)

作者 SHA1 备注 提交日期
Julien Ignace 7d178554 Added some unlit materials to test Unlit GI 8 年前
Peter Bay Bastian 4ff1c093 NodeDrawer now derives from Node. 8 年前
Evgenii Golubev 81b8bd5f Temporarily disable the reference GGX IBL implementation 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
Peter Bay Bastian d683bd58 Handle nodes without any output 8 年前
Evgenii Golubev f2161234 Add area light geometry visualization 8 年前
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
Peter Bay Bastian 4a3e71ed Modify Node to be compatible with MG's layout 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
Evgenii Golubev f6ce1375 Formatting; avoid D3D11 compiler warning 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Evgenii Golubev a98a734c Fix formatting 8 年前
Tim Cooper 8133e0c7 Focus graph when changing selection. 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Evgenii Golubev 3764be25 Realign the LTC test geometry 8 年前
mmikk 3a6077b7 apparently we don't support uniforms in #ifdef in compute with multiple kernels 8 年前
Tim Cooper 17429180 Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
Evgenii Golubev fd5fbe55 Add a test scene for an LTC area light 8 年前
mmikk 19b1da78 revert duplicates and globals declarations 8 年前
joce 2539e9c2 Undo optimization that broke edges 8 年前
Evgenii Golubev eaa51e39 Ignore Assembly-CSharp.csproj.FileListAbsolute.txt 8 年前
sebastienlagarde 97713e27 HDRenderLoop: Add importance sampling of aniso GGX for ref 8 年前
Peter Bay Bastian 1770fee9 Duplication support for graph nodes 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
GitHub c818f01e Merge pull request #8 from EvgeniiG/master 8 年前
Peter Bay Bastian ce272542 Implemented copy/paste functionality for graph (currently uses shift rather than ctrl, as the latter does not fire the event) 8 年前
Evgenii Golubev 99b53772 Add an anisotropic GGX test scene 8 年前
Peter Bay Bastian d99fa8d2 Moved global selection handling into its own manipulator, rather than piggy-backing the ClickSelector, as an edge case was not being handled. 8 年前
Julien Ignace faec4157 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian ff7ce7e4 Optimized `Edge.GetFromToPoints` with caching of left and right anchor `GraphElement`'s. 8 年前
Evgenii Golubev c5da7cda Delete the unused file 8 年前
Julien Ignace dce07c5d LayerLit layer mask is now rgb (layer0 is always 100%) 8 年前
Peter Bay Bastian 4d814c36 Fixed a bug causing null reference errors if no graph asset was selected 8 年前
Evgenii Golubev 0abdbd8f Add anisotropic GGX test scene 8 年前
Julien Ignace 014f5626 Test scene layered material textures filtering set to aniso16 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Peter Bay Bastian fc03abf6 Fixed a bug causing frequent, unneeded serialization of the entire graph in the graph inspector 8 年前
Evgenii Golubev 68bbdef4 Set the default anisotropy direction along the tangent 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Peter Bay Bastian adc4b060 Added graph inspectors for sub and remap graphs 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
Peter Bay Bastian 2eace1c5 Extracted abstract base class from MaterialGraphInspector 8 年前
sebastienlagarde fc554180 HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM 8 年前
Peter Bay Bastian 663e90f3 If no node is pinned in graph inspector, display message rather than hiding the preview completely 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
Peter Bay Bastian e73c926b Disable ReSharper warning about delegate subtraction as it is not valid for our use case 8 年前
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前