24 次代码提交 (e4af7f76-b378-49c2-a0ad-6948e8a01fba)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
sebastienlagarde 1a1f4a3a HDRenderLoop: Add area light precomputed table 8 年前
Aras Pranckevicius 4e936089 Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at) 8 年前
Arnaud Carre e81123d0 added scene populated to a large grid of capsules 8 年前
Arnaud Carre a98e1734 simplify shader to hell and ability to have one material per scene or per object 8 年前
Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
Antti Tapaninen f97d3a10 tweak project settings for metal 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
Mikko Strandborg fa549add Create branch for renderpass test scene 8 年前
Felipe Lira 52030767 Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
Filip Iliescu 7344b48c update project settings for iOS and metal 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
Antti Tapaninen 2cce2981 Merge branch 'master' into metal 8 年前
Arnaud Carre 43f996df new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
Arnaud Carre 24796c7d add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Filip Iliescu 8eef028b merged master 8 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Filip Iliescu 43be2f48 push a couple project settings that impact things working using metal 7 年前
sebastienlagarde 9bfa31a7 HDRenderPipeline;: Update graphic project for latest C++ 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前