4395 次代码提交 (e3f10134-7f3c-4f62-bd30-ddb729d7d1b4)

作者 SHA1 备注 提交日期
Evgenii Golubev 8ed2bde7 Refactor directional and punctual light code 7 年前
GitHub e9e1ad86 Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera 7 年前
Evgenii Golubev f62c83f5 Update FastSign() and implement FastMulBySignOf() 7 年前
sebastienlagarde b110295c HDRenderPipeline: Fix issue with ambient occlusoin and transparent 7 年前
Peter Bay Bastian 0bdd58c1 Remove ShadowAlgorithmsCustom 7 年前
Evgenii Golubev 74f8bb30 Update TagLightingForSSS() 7 年前
sebastienlagarde 61f5b7f5 HDRenderPipeline: Move postprocessRenderContext per camera 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub 979cccc3 Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline 7 年前
Evgenii Golubev 3aaf86e7 Add comments 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
sebastienlagarde cbb4262b HDRenderPipeline: Update camera settings of test scene 7 年前
Evgenii Golubev 7fe97101 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
sebastienlagarde eeef9775 HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData 7 年前
Evgenii Golubev 6be2053b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 9b7dcf8f HDRenderPipeline: indent code correctly 7 年前
GitHub 3724d5b6 Merge pull request #602 from Unity-Technologies/fix-profiler-error 7 年前
sebastienlagarde eea6961b HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass 7 年前
sebastienlagarde 09427415 HDRenderPipeline: Remove comment 7 年前
sebastienlagarde 267328a0 Pushing auto-updated meta file 7 年前
GitHub 8e4cb10b Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU 7 年前
Frédéric Vauchelles 6e5f9e7e [BC6H] Renamed C# BC6H to EncodeBC6H 7 年前
Frédéric Vauchelles 2013f186 [BC6H] Renamed compute shader 7 年前
GitHub aedd4444 Add a TODO 7 年前
Frédéric Vauchelles 47d56c30 [BC6H] Naming fixes 7 年前
Felipe Lira 7f9830c1 Added meta pass for StandardShader. 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira e7c2f725 Moved lightweight pipeline asset to tests folder. 7 年前
Thomas f81cb735 Fixed profiler errors 7 年前
GitHub a2f65464 Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix 7 年前
GitHub cea08097 Update SkyManager.cs 7 年前
Felipe Lira cbdfbba2 Added fallback to error shader when pipeline fails to find suitbale pass. 7 年前
Remy cd0989fe Add Pixel/Vertex displacement specific graphic tests 7 年前
GitHub 7dc833d0 Optimize GetLocalFrame() with FastSign() 7 年前
Felipe Lira bad32f17 fixed issue that package manager was not being able to load lightweight pipeline resources properly. 7 年前
Peter Bay Bastian e1f95448 Various bug fixes 7 年前
Peter Bay Bastian a5f98a7d Remove log messages when resizing inspector 7 年前
Tim Cooper ad906af4 Creating mini shader graph library / fixing gamma -> linear colours 7 年前
Jens Holm ff694d9c Add resize handles to corner of inspector window 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper 25b66c4b fixing merge 7 年前
Jens Holm 2587263f Remove resize function from GraphInspectorView 7 年前
Peter Bay Bastian 758cf9e6 Inspector window changes (#138) 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
Jens Holm e1ebec49 Merge master 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Peter Bay Bastian 15cfbb6f Bump package version 7 年前
Peter Bay Bastian ea126eba Update shader error message 7 年前