Evgenii Golubev
8ed2bde7
Refactor directional and punctual light code
7 年前
GitHub
e9e1ad86
Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
HDRenderPipeline: Move postprocessRenderContext per camera
7 年前
Evgenii Golubev
f62c83f5
Update FastSign() and implement FastMulBySignOf()
7 年前
sebastienlagarde
b110295c
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
7 年前
Peter Bay Bastian
0bdd58c1
Remove ShadowAlgorithmsCustom
7 年前
Evgenii Golubev
74f8bb30
Update TagLightingForSSS()
7 年前
sebastienlagarde
61f5b7f5
HDRenderPipeline: Move postprocessRenderContext per camera
7 年前
Peter Bay Bastian
b7db3ef9
Merge branch 'shader-include-paths-2'
7 年前
Evgenii Golubev
87e85612
Refactor math constant defines
7 年前
GitHub
979cccc3
Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline
HDRenderPipeline: Update creation of RenderPipeline asset and resources
7 年前
Evgenii Golubev
3aaf86e7
Add comments
7 年前
sebastienlagarde
55499af1
HDRenderPipeline: Update creation of RenderPipeline asset and resources
It is now easier to create an asset or a resources where we want.
7 年前
Evgenii Golubev
6f8ec8c3
Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth'
7 年前
sebastienlagarde
cbb4262b
HDRenderPipeline: Update camera settings of test scene
7 年前
Evgenii Golubev
7fe97101
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
7 年前
sebastienlagarde
eeef9775
HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData
7 年前
Evgenii Golubev
6be2053b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
9b7dcf8f
HDRenderPipeline: indent code correctly
7 年前
GitHub
3724d5b6
Merge pull request #602 from Unity-Technologies/fix-profiler-error
Fixed profiler errors
7 年前
sebastienlagarde
eea6961b
HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass
7 年前
sebastienlagarde
09427415
HDRenderPipeline: Remove comment
7 年前
sebastienlagarde
267328a0
Pushing auto-updated meta file
7 年前
GitHub
8e4cb10b
Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU
BC6H Compression on GPU
7 年前
Frédéric Vauchelles
6e5f9e7e
[BC6H] Renamed C# BC6H to EncodeBC6H
7 年前
Frédéric Vauchelles
2013f186
[BC6H] Renamed compute shader
7 年前
GitHub
aedd4444
Add a TODO
7 年前
Frédéric Vauchelles
47d56c30
[BC6H] Naming fixes
7 年前
Felipe Lira
7f9830c1
Added meta pass for StandardShader.
7 年前
Evgenii Golubev
e84fe4b6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
e7c2f725
Moved lightweight pipeline asset to tests folder.
7 年前
Thomas
f81cb735
Fixed profiler errors
7 年前
GitHub
a2f65464
Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix
Branch shadow and sky bugfix
7 年前
GitHub
cea08097
Update SkyManager.cs
7 年前
Felipe Lira
cbdfbba2
Added fallback to error shader when pipeline fails to find suitbale pass.
7 年前
Remy
cd0989fe
Add Pixel/Vertex displacement specific graphic tests
7 年前
GitHub
7dc833d0
Optimize GetLocalFrame() with FastSign()
7 年前
Felipe Lira
bad32f17
fixed issue that package manager was not being able to load lightweight pipeline resources properly.
7 年前
Peter Bay Bastian
e1f95448
Various bug fixes
* Clean up master preview render data
* Add size check to IndexSet.Contains
7 年前
Peter Bay Bastian
a5f98a7d
Remove log messages when resizing inspector
7 年前
Tim Cooper
ad906af4
Creating mini shader graph library / fixing gamma -> linear colours
7 年前
Jens Holm
ff694d9c
Add resize handles to corner of inspector window
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Tim Cooper
25b66c4b
fixing merge
7 年前
Jens Holm
2587263f
Remove resize function from GraphInspectorView
7 年前
Peter Bay Bastian
758cf9e6
Inspector window changes ( #138 )
* Add resize handle class and reuse some resize handle uss styling in inspector window
* Reigister postlayout callback on graphview rather than inspector view
* Remove resize function from GraphInspectorView
* Add resize handles to corner of inspector window
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
GitHub
eb5b5a85
Shader source mapping for node functions ( #137 )
7 年前
Peter Bay Bastian
15cfbb6f
Bump package version
7 年前
Peter Bay Bastian
ea126eba
Update shader error message
7 年前