GitHub
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84e022c3
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Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
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7 年前 |
Frédéric Vauchelles
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0cf502ba
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Frédéric Vauchelles
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e330e3fa
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[PlanarReflection] Reverted change (Lit.cs.hlsl)
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7 年前 |
Frédéric Vauchelles
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32945c22
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[PlanarReflection] Zero Initialize for EnvLightData
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7 年前 |
Frédéric Vauchelles
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d9fd9f38
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[PlanarReflection] Refactored custom getters and setters
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7 年前 |
Frédéric Vauchelles
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5b6484e5
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[PlanarReflection] Updated HDRenderPipelineAsset
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7 年前 |
Frédéric Vauchelles
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122c5ff4
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[PlanarReflection] small fixes
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7 年前 |
Frédéric Vauchelles
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78f1ddf8
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[PlanarProbe] Include custom HLSL files with shader generator
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7 年前 |
Julien Ignace
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39692887
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- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
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7 年前 |
Frédéric Vauchelles
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d6ce9c49
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[PlanarReflection] Several fixes
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7 年前 |
Julien Ignace
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4ee4d22b
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Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
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7 年前 |
Frédéric Vauchelles
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3e32850a
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[PlanarReflection] Restored 2D Texture sampling for planar reflection
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7 年前 |
Julien Ignace
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4568be12
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Post merge fixes
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7 年前 |
Remy
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a936aacd
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Add light on tesselation test.
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7 年前 |
sebastienlagarde
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8677e68d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
Tim Cooper
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012562ae
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in LW the color target should be created in SRGB
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7 年前 |
Frédéric Vauchelles
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f7bd8fd7
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
Julien Ignace
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19029ddd
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
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7 年前 |
Remy
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356da4e5
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Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
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7 年前 |
sebastienlagarde
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f966b1cd
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First draft
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7 年前 |
sebastienlagarde
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ad00b16a
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Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
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7 年前 |
Frédéric Vauchelles
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eff3ca9e
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[PlanarProbe] (wip) packing envlightdata structure
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7 年前 |
Remy
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d9f6c7dd
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
sebastienlagarde
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f854707d
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Fix issue with tessellated object no renderer in reflection
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7 年前 |
Frédéric Vauchelles
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4ad995e4
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[PlanarProbe] (wip) packing envlightdata structure
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7 年前 |
sebastienlagarde
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1b7573a4
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HDRenderPipeline: Don't do depth pyramid if no refraction
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7 年前 |
Frédéric Vauchelles
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af8ef26c
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[PlanarReflection] Updated basic profiling
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7 年前 |
Felipe Lira
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d14fa0e6
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Fixed shadowmap sampling out of borders by taking z direction into account.
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7 年前 |
sebastienlagarde
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4a59f964
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HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture
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7 年前 |
Frédéric Vauchelles
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2ad70a41
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[PlanarReflection] Updated basic profiling
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7 年前 |
Felipe Lira
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d3b5bffb
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Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
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7 年前 |
Remy
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d5f2161a
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Add World Y and Speed control to FreeCamera
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7 年前 |
sebastienlagarde
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7c8c80ac
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HDRenderPipeline: Add NaN support in DrawFloat dbug function
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7 年前 |
Frédéric Vauchelles
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6950663c
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[PlanarReflection] Removed incorrect include
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7 年前 |
Felipe Lira
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91e75b1e
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Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
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7 年前 |
Remy
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d731c271
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
sebastienlagarde
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4dd82f2d
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HDRenderPipeline: Debug the correct texture when using FullscreenDebug
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7 年前 |
Frédéric Vauchelles
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d6743fba
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Merge branch 'master' into feature/PlanarReflection
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7 年前 |
John
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b2e8261d
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Feature CPU optimizations
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7 年前 |
sebastienlagarde
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f80ece87
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Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
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7 年前 |
John
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b17eec2f
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Stripped remaining keyword checks for feature
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7 年前 |
sebastienlagarde
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c6524756
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HDRenderPipeline: Update NaN check visual
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7 年前 |
John
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7e059bd2
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Feature config refactor and cleanup
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7 年前 |
sebastienlagarde
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579bce35
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Add icon for decal component
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7 年前 |
John
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34fe29e6
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Strip remaining UI additions to feature
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7 年前 |
Remy
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6d165864
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Felipe Lira
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2bd5dc4b
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Added npmrc files to ignore list.
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7 年前 |
John
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ba0245c3
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Merge branch 'master' into LW-ScreenSpaceShadows
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7 年前 |
sebastienlagarde
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1ad763a2
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Fix z/y swap for normal to decal space, unity is column major
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7 年前 |
sebastienlagarde
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f2ca455a
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HDRenderPipeline: Remove useless code
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7 年前 |