Filip Iliescu
7d11a4d2
fix up directional cookie test
8 年前
Filip Iliescu
748bcdd2
implement point and directional cookies for forward path
8 年前
Filip Iliescu
cfc98f56
add more tests
8 年前
Filip Iliescu
1dff4c8e
Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
8 年前
Filip Iliescu
ef684f38
add a bunch of test scenes
8 年前
Filip Iliescu
a26f254d
revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins.
8 年前
Filip Iliescu
0a02be3a
use the correct matrix for looking up textures
8 年前
Filip Iliescu
d920f17e
add a bunch of small test scenes
8 年前
Filip Iliescu
6ab217be
fix indexing issue into cookie array causing some textures to not get loaded
8 年前
Filip Iliescu
3b67314b
use texLod for texcture lookup
8 年前
Filip Iliescu
e078e5c8
update test scene with transparent ojects
8 年前
Filip Iliescu
48eea183
add a copy of shadow setup files so i dont rely on fptl
8 年前
Filip Iliescu
6d43471b
rough in single pass forward reflections using compute buffers
8 年前
Filip Iliescu
490fb1b8
add support file for texture cube arrays and stub in commented out cookie support for later
8 年前
Filip Iliescu
3cca95fb
working spotlight cookies in transperencies
8 年前
Filip Iliescu
104059c8
working spot and point for single pass forward transparencies
8 年前
Filip Iliescu
ddc56ae3
stub in point and sphere lights
8 年前
Filip Iliescu
0e033abd
directional lights for single pass forward
8 年前
Filip Iliescu
8028c167
base forward GI
8 年前
David Rogers
c564d3bd
Revert "Add more GLES3 and Vulkan shader libraries."
This reverts commit f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Filip Iliescu
9839802f
script side buffer setup and stub single pass shader
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Filip Iliescu
0e8fa502
begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
8 年前
David Rogers
85744e59
Local merge
8 年前
Filip Iliescu
3b50be5f
stub in basic transparencys
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
David Rogers
c29dfe78
Add more GLES3 and Vulkan shader libraries.
8 年前
Yuanxing Cai
77e26863
Merge branch 'master' into crash-fixes
7 年前
Tim Cooper
f9b09347
remove testable suffix (not needed)
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Tim Cooper
870f055f
Remove graph view.
7 年前
Tim Cooper
3ff875cf
minor tidy of files
7 年前
Yuanxing Cai
daa21fd3
Fixed a crash when deleting nodes from the graph.
7 年前
Tim Cooper
c54ee0eb
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
7 年前
Tim Cooper
761baa4b
Reuse editor window for a graph if the window is already open.
7 年前
Tim Cooper
d2627032
Start work on 'unit testing' each node.
7 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
7 年前
Mads Ronnow
87be495a
Getting rid of PreviewRenderUtility
Still a bit draft like. Needs to be properly checked for disposing of
data correctly.
Added checkboard background to preview. B
Bug: checkerboard disappears after windows loses and regains focus and
the node is moved around.
7 年前
Peter Bay Bastian
bdd1ae34
Make MaterialGraphPreviewGenerator disposable
7 年前
Mads Ronnow
edd8c41d
Now using RMS for texture compare
Added Assert Fail if text template doesn't exist.
7 年前
Mads Ronnow
f4f2a2f8
Fixed graph image comparison test and added graph shader text comparison in test
7 年前
Tim Cooper
defd6784
[fix]Partial fix to rendering not being updated. Not complete but getting there.
7 年前
Tim Cooper
16043416
update graph view.
7 年前
Tim Cooper
b1c4e62a
Post merge tidy.
7 年前
Tim Cooper
90ca6558
remove old meta data files.
7 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
d88535a5
tidy up new nodes for upgrading.
7 年前
Tim Cooper
0e769105
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
7 年前
Peter Bay Bastian
0dccf931
Added medium-ish shader graph for performance testing
7 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前