2554 次代码提交 (e39f99bb-e239-4cef-9ca0-e3e5945a6689)

作者 SHA1 备注 提交日期
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 7 年前
Filip Iliescu ac0dbace get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed. 7 年前
Filip Iliescu f10d63ca with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader 7 年前
Filip Iliescu f7e8412b renderpass API mostly working although forward is inverted in Z for some reason 7 年前
Filip Iliescu 3d513860 WIP: renderpass refactor to enable both scene view and depth reads 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Filip Iliescu 6ef0b7ab merge in Mortens changes from master 7 年前
Filip Iliescu 41b0ab25 post merge: update shadow code 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu fec938bb dont use static for ComputeBuffers 7 年前
Filip Iliescu 24a740f9 lighting tweaks 7 年前
Filip Iliescu 4c9b068b rework demo a bit. tweak lighting settings, shadows and regenerate lighting 7 年前
Filip Iliescu aa51dadc fix up a couple test scenes 7 年前
Filip Iliescu a981054d rework controls for test scene 7 年前
Filip Iliescu bdca8876 rework the reflection test by using a debug cubemap to make sure its sampling in correct location 7 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 7 年前
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 7 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 7 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 7 年前
Filip Iliescu 7e17d6c0 add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder 7 年前
Filip Iliescu 93be9994 remove extraneous debug log and initialize light buffer to null 7 年前
Filip Iliescu 555bd19f regenerate lighting data and reflection probes for test scenes 7 年前
Filip Iliescu 43450c47 fix black texture editor bug in pano TextureCache 8 年前
Filip Iliescu fc60ffad add touch script for scene control on iOS and set non legacy mode as default 8 年前
Filip Iliescu 4d5f4b18 comprehensive demo of all tests 8 年前
Filip Iliescu 57b33e99 increase number of MAX lights to 100 for demo and remove unused shadow constants 8 年前
Filip Iliescu 4ff73d09 update texture settings and tests to match 8 年前
Filip Iliescu 495e902b add controls for test script to toggle settings 8 年前
Filip Iliescu f6c63f2c enable windows editor 8 年前
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 8 年前
Filip Iliescu 0f75abcd add keyboard control for in editor scene changes from test manager 8 年前
Filip Iliescu 91376559 update to using CommandBufferPool and add depth bind pass for scene view 8 年前
Filip Iliescu 14f49160 update script for List API Change from Length to Size 8 年前
Filip Iliescu b23dba1a Fixup tests to use new Additional Shadow Data scripts for lights with shadows 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu 26b804dc update tests skybox material to use the OnTile version 8 年前
Filip Iliescu f0994eb7 create an iOS SceneManager script and prefab for looping through scenes 8 年前
Filip Iliescu 61c47199 Move check for framebuffer fetch available to main standard shader file since cross compiler appears to be hacked to only enable the macro if its in the main shader file. 8 年前
Filip Iliescu 12136e13 add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests 8 年前
Filip Iliescu a585c4f2 rename local copy of ShaderBase to avoid build errors on iOS 8 年前
Filip Iliescu 811e0b22 remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 8 年前
Filip Iliescu 46604c16 update local HLSL support file to match changes in Unity's copy. Metal was added to list of APIs that supported attenuateing using the red channel so this broke attenuation across the board 8 年前
Filip Iliescu 314d042f Fix ordering or transparent objects do they match builtin 8 年前
Filip Iliescu a820aee0 add a test for 2 directional lights and shadows on both opaque and transparent objects 8 年前
Filip Iliescu 24868a33 fix indexing shadow bug for point and directional lights as well and add a test for them. 8 年前
Filip Iliescu c9679ca9 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 8 年前
Filip Iliescu 9ef61a43 Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu 3d735b9e update for latest shadow code changes 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 8 年前