GitHub
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d920500c
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Update ShaderConfig.cs
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7 年前 |
Tim Cooper
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e673249d
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Fix incorrect namespace.
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7 年前 |
GitHub
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af675f6c
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Update SubsurfaceScatteringManager.cs
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7 年前 |
Tim Cooper
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2532f7a6
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new package version.
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7 年前 |
sebastienlagarde
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87474f24
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Change selection of SSS method from dynamic to static
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7 年前 |
Tim Cooper
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ff543fc6
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Export proper shader paths for HD / LW
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7 年前 |
GitHub
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2da87a12
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Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
sebastienlagarde
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9719be6b
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HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
GitHub
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c58c9930
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Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Felipe Lira
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bc1c94ba
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Upgraded Particles to SRP shader library.
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7 年前 |
Remy
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9aa10739
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Dtart debug view tests (motion vectors)
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7 年前 |
Felipe Lira
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0571f34d
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Fixed truncation warnings in LW shaders.
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7 年前 |
Remy
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1d9471e6
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Add Shadow Mask test scene. Always return false because of script error for the moment.
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7 年前 |
Felipe Lira
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1f07c2da
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Updated scenes and templates to account for new shadow bias algorithm.
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7 年前 |
Remy
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02d89c04
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Try to correct the unlit test scene : removed blend multiply materials
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7 年前 |
GitHub
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4dbc4ee4
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Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
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7 年前 |
GitHub
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a204c630
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Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
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7 年前 |
GitHub
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e236a1a5
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Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
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7 年前 |
Felipe Lira
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9ab6af9c
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Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
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7 年前 |
Felipe Lira
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c6543428
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Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
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7 年前 |
Matt Dean
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fd575df7
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Fixes for PR
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7 年前 |
Matt Dean
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333ded2e
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Remove IntegerMaterialSlot
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7 年前 |
Matt Dean
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bbd475d5
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Add Branch node
- Fix compatible types
- Fix default property name
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7 年前 |
Matt Dean
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cfb57499
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Add Slider
ShaderProperty, Control, Node and property list entry
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7 年前 |
Matt Dean
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2ed31ce4
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Add Comparison node
- Add boolean field for property list
- Fix missing ConcreteValueTypeToString entry
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7 年前 |
Matt Dean
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8ea43935
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Add HDR Color
- Add HDR Color node
- Add new constructor to ColorShaderProperty
- Add hdr flag to ColorControl
- Add HDR Color property to GraphInspectorView
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7 年前 |
Matt Dean
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c3e0543b
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Add Dielectric Specular node
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7 年前 |
Matt Dean
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e24aafae
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Boolean node and type (part 2)
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7 年前 |
Matt Dean
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2f6e839e
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Add Integer
Node, ShaderProperty, MaterialSlot
Update Property node and properties list
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7 年前 |
Matt Dean
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b78bf280
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Add Metal Reflectance Node
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7 年前 |
Matt Dean
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11d733ee
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Fix Normal Strength node
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7 年前 |
Matt Dean
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8f22e3a7
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Boolean node and type (part 1)
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7 年前 |
Tim Cooper
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6c0a8015
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Disable HDUnlit for now as there are missing remaps.
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7 年前 |
Matt Dean
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dee739b5
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Restore LinearLightAddSub blend mode
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7 年前 |
GitHub
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455b4075
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Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
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7 年前 |
Tim Cooper
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2888f1c2
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-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
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7 年前 |
Matt Dean
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d057e6de
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Fix Ambient node
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7 年前 |
Tim Cooper
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8342aa12
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Finish refactoring subgraphs.
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7 年前 |
Matt Dean
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4f8a273e
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Fix UV bindings for preview shader and Unlit master
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7 年前 |
Tim Cooper
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9ee28856
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Bump version 0.1.11
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7 年前 |
Tim Cooper
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259c7ce1
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Changing sub graphs to use functions instead of inlining.
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7 年前 |
Matt Dean
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1ea14a06
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Rename Sign output on Camera node
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7 年前 |
GitHub
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c3ae833e
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Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
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7 年前 |
Tim Cooper
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f71d562a
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Working HD / LW unlit from same shader file.
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7 年前 |
Matt Dean
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4503a2ce
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Change Flip node to flip 1 > -1 and added Invert Colors node
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7 年前 |
Tim Cooper
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d920687b
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Fix up LWUnlit to work with shader library.
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7 年前 |
Jens Holm
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9b1d3da9
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Make maste node preview a separate window
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7 年前 |
Matt Dean
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29e04332
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Channel Mask node to Mask Field (prt 2)
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7 年前 |
Tim Cooper
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c3284443
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Add ref to resources file.
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7 年前 |
Jens Holm
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682af7b6
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Fix uss class for resize top-let hadle in resize handle
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7 年前 |