80 次代码提交 (df4dde70-7a66-4cb5-810a-b13fbca3f4a8)

作者 SHA1 备注 提交日期
Peter Bay Bastian 80fe7520 Remove generic parameter from MaterialGraphEditWindow 7 年前
Peter Bay Bastian ab269bcc Fix issues that should have caused compile errors 7 年前
Peter Bay Bastian c88791bb Duplication/insert etc. now selects the new elements 7 年前
Peter Bay Bastian 9dbfb5c3 Move slot compatibility check code into MaterialSlot 7 年前
Peter Bay Bastian c6b895e7 Remove command handling from MaterialGraphPresenter 7 年前
Peter Bay Bastian 46b505fb Move more stuff from MaterialGraphPresenter, also introduce proper constructor 7 年前
Peter Bay Bastian c43005a1 Remove last bit of presenters YAY 7 年前
Peter Bay Bastian b6a4d98d Fix preview rendering bugs (causing re-use of previous texture and disapperance of checkerboard background) and persistence (remembers zoom etc. between assembly reloads, scene changes, even play mode!) 7 年前
Jens Holm 706ca05d Add null check for serialized object in MaterialGraphEditWindow 7 年前
Peter Bay Bastian 867e4ea2 Replace OnGraphChange with polling-based change tracking system 7 年前
Peter Bay Bastian 3f1df674 PreviewSystem -> PreviewManager 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前
Peter Bay Bastian d50eb6bb Outside node controls for texture slots + various fixes 7 年前
GitHub 849d3ecb Merge branch 'master' into graph-view-copy-paste 7 年前
Tim Cooper a1cb65d5 Working scripted importer version. 7 年前
Tim Cooper 84f8f35e Fixing 'convert to subgraph' 7 年前
Tim Cooper fba42d48 Use GUID instead of object reference so that we can properly restore object link after assembly reload. 7 年前
Tim Cooper 7492cebb Change tracking using undo system 7 年前
Peter Bay Bastian 61fab094 Update to work with trunk 7 年前
Peter Bay Bastian d21cc6ad Fix change tracking so that it doesn't prompt you to save when closing right after you clicked save 7 年前
Peter Bay Bastian abe8b7b6 Remove pixel cache disables in a few places 7 年前
Peter Bay Bastian 14bcb1d7 Full-resolution preview in blackboard 7 年前
Matt Dean f14af0f4 Added Cubemap nodes 7 年前
Peter Bay Bastian 9d6fad5e Make "convert to subgraph" undoable (doesn't delete the sub graph though) 7 年前
Peter Bay Bastian 9284e11f Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47 7 年前
Peter Bay Bastian 3fdee329 ShaderGraph window now loads properly between Editor sessions #49 7 年前
Peter Bay Bastian 7be0bdf0 Close ShaderGraph window if it fails to load asset from serialized guid 7 年前
GitHub 5d9b28af Merge pull request #90 from Unity-Technologies/node-input-texture 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian e91932f8 Node selector / search 7 年前
Tim Cooper 2f0a0145 Remove layer graph + remap graph for beta1 7 年前
Peter Bay Bastian 944c3654 Dispose resources when an exception is thrown during Update or ChangeSelection, such that we don't run out of preview scenes and ruin previews for everyone 7 年前
Peter Bay Bastian 9604758c Fix inconsistent persistence key causing SG to not maintain zoom and position sometimes 7 年前
Peter Bay Bastian ce26a5b8 Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114) 7 年前
Peter Bay Bastian 03aee46f Add null check for OnDestroy 7 年前
Peter Bay Bastian b2224d93 Move remaining files out of SerializableGraph folder and remove a few unused files 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 8f22e3a7 Boolean node and type (part 1) 7 年前
Martin Thorzen 450a5759 [FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported. 7 年前
Martin Thorzen f243e1cf [FIX] #157 Removed the check for Master node which casued the Exception. 7 年前
Peter Bay Bastian 1749ff66 A bunch of stuff for blackboard 7 年前
Martin Thorzen e71bf6a6 [FIX] fixes #123 Added a m_colorSpace variable to remember what the user had, and if they change we redraw the window. 7 年前
GitHub b72d0466 Merge pull request #150 from Unity-Technologies/compare-and-branch 7 年前
Martin Thorzen 70d12230 [FIX] Moved the initialization of this var into update() 7 年前
Peter Bay Bastian d00ca780 Merge branch 'master' into blackboard 7 年前
GitHub 1a06a11e Merge pull request #179 from Unity-Technologies/fix-preview-after-color-space-switch 7 年前
GitHub 927b9dac Merge pull request #180 from Unity-Technologies/blackboard 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前
Peter Bay Bastian 00a8f677 Fixes #242 by initalizing the color space field properly 7 年前
Martin Thorzen 0a72fe97 When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
Peter Bay Bastian 5d8933e2 Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1) 7 年前
Peter Bay Bastian 0b584564 Merge with master 7 年前
Martin Thorzen 166af912 [FIX] #271 Making sure that the new inports are modifiable after saving the subgraph 7 年前
Peter Bay Bastian fecfaaea Fix compile errors on trunk by introducing various compatibility extensions 7 年前
GitHub dba26376 Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility 7 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 7 年前
Jens Holm 8201871e Add meta properties in the CopyPasteGraph 7 年前
Jens Holm 02587bed Add conditional includes in MaterialGraphWindow and MaterialGraphView 7 年前
jensgholm15@gmail.com ed51c9ec Make nodes spawn in the center of the view when copied from another graph 7 年前
Peter Bay Bastian 10d61e23 Started the functionality for opening shader code in user set, text editor 7 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 7 年前
Martin Thorzen 7688ce53 Updated with the PR feedback 7 年前
GitHub 57c37d06 Merge pull request #1355 from Unity-Technologies/sg/show-generated-code 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Peter Bay Bastian f9b16024 Remove 2018.1 compatibility code from Shader Graph 7 年前
Peter Bay Bastian 58554194 Remove old "update dependencies" code from window class 7 年前
Martin Thorzen f8fc4b16 Added functionality for updating the title of the shader graph window 7 年前
Martin Thorzen 37c00666 Added update title to master preview and blackboard. 7 年前
Martin Thorzen 67f8b052 Removing this, since it has been added into another PR 7 年前
Martin Thorzen b283a847 Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it. 7 年前
Martin Thorzen 9cccf3fb Updated with feedback 7 年前
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 7 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
martint-unity 0d207da9 Fix for prompting dirty shader graph 6 年前
martint-unity d638cb4b one more new line 6 年前
GitHub 4294530e Fixes for previews not updating (#1737) 6 年前