GitHub
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93c87374
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Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
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7 年前 |
Antoine Lelievre
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7edc74d1
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Refacto for better code integration
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7 年前 |
Martin Thorzen
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9a23a53f
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Removed the label and made the spacing work with indentation
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7 年前 |
sebastienlagarde
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7870b280
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HDRP: Update ChangeLog
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7 年前 |
Tim Cooper
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bc984d2d
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Update meta
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7 年前 |
Antoine Lelievre
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c86387b6
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Contact shadows works with point light and spot lights (in addition to directional)
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7 年前 |
Martin Thorzen
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a89bfc3d
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Updates to the LW Asset Inspector
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7 年前 |
GitHub
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088a94ac
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Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
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7 年前 |
Tim Cooper
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5e0dab14
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Add OSX reference images
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7 年前 |
Antoine Lelievre
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6a0b7e6f
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Added a kernel for contact shadows
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7 年前 |
Frédéric Vauchelles
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7252b568
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Removed unused line that cause a NPE when using debug without refraction enabled
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7 年前 |
Martin Thorzen
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28b10444
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Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp
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7 年前 |
Tim Cooper
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71722301
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Update LW reference images.
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7 年前 |
Antoine Lelievre
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516b896c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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ba8fbc25
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Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
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7 年前 |
Tim Cooper
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db634933
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Add reference images for LW GFX windows
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7 年前 |
Peter Bay Bastian
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31db4b9f
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Fix core changes to UIElements Toggle with compatibility layer
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7 年前 |
GitHub
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6147be48
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Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix
Lw/computebuffer fix
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7 年前 |
Tim Cooper
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2e3dd9f9
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Enable a number of LW tests.
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7 年前 |
Sebastien Lagarde
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3a150830
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Remove unwanted file
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7 年前 |
Tim Cooper
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3dd99694
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Fix lfs issue
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7 年前 |
GitHub
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28c52421
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Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code
Factor Lit and StackLit code
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7 年前 |
Tim Cooper
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da983179
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Add single playmode test
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7 年前 |
Sebastien Lagarde
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ba6fd164
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Factor Lit and StackLit code
Factor code from Lit and stacklit to MaterialEvaluation.hlsl
Move AO function in LightEvalaution.hlsl to MaterialEvaluation.hlsl
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7 年前 |
Tim Cooper
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6b1a7a0b
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Start adding LW tests.
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7 年前 |
GitHub
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9a578cb0
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Updated with a comma in the right place.
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7 年前 |
GitHub
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19222bee
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Merge pull request #1518 from Unity-Technologies/hdrpcleanup
HDRP cleanup -- Consolidating shared HDRP code to utility class, cleaning up output shader code by removing debug comments (on internal bool switch)
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7 年前 |
Chris Tchou
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6408007a
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Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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7 年前 |
Thomas
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834221cc
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Proper test removal
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7 年前 |
GitHub
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13b0e098
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Removed unnecessary space
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7 年前 |
GitHub
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1e1467c4
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Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
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7 年前 |
Thomas
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291fbfc0
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OSXEditor / Metal reference images
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7 年前 |
Martin Thorzen
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9cccf3fb
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Updated with feedback
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7 年前 |
GitHub
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5400a734
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Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
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7 年前 |
Thomas
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be99d989
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Disabled failing tests for now
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7 年前 |
Martin Thorzen
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b283a847
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Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
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7 年前 |
Felipe Lira
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ed9090de
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Changed release notes
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7 年前 |
Antoine Lelievre
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34d3857a
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Added a bool for contact shadows in lights
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7 年前 |
Sebastien Lagarde
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69fc3303
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edit profiler depth prepass caption + fix roughness for clearcoat
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7 年前 |
Thomas
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396d9a7d
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Attempt to fix auto exposure test
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7 年前 |
Martin Thorzen
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67f8b052
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Removing this, since it has been added into another PR
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7 年前 |
Felipe Lira
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21416f83
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Fixed GLCore compute buffer
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7 年前 |
GitHub
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cec37252
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Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
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7 年前 |
Oliver Schnabel
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c493d0fb
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Merge remote-tracking branch 'remotes/origin/master' into StackLit2
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7 年前 |
Thomas
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01ee049b
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Merge branch 'master' into gfx-tests-postfx
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7 年前 |
Martin Thorzen
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93058019
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Re-added this functionality since I will remove it in another PR
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7 年前 |
GitHub
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7b5dafbd
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Merge pull request #1514 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Felipe Lira
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7193e88e
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Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
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7 年前 |
Martin Thorzen
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e15d11a2
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Updated changelog from feedback
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7 年前 |
GitHub
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5cacc87f
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Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths
Fix for shader include paths for external shaders (not in Asset folder)
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7 年前 |