sebastienlagarde
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5fd64011
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Prepare NormalBuffer support in forward
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7 年前 |
GitHub
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49de6602
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Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix
LWRP XR Single Pass Instancing Shadow Fixes
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7 年前 |
Paul Melamed
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797daf79
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Merge branch 'master' into decals/ss3_channel_mask
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7 年前 |
Stephane Laroche
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7933fd8d
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Merge branch 'master' into StackLit2
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7 年前 |
Remy
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7bf53f3c
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Merge branch 'master' into HDRP-Tests
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7 年前 |
Felipe Lira
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7a610fcd
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Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
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7 年前 |
GitHub
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422525b7
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Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble
HDRP: Fix hdrp version trouble (now return current version when no ve…
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7 年前 |
sebastienlagarde
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c299552b
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HDRP: Fix hdrp version trouble (now return current version when no version exist)
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7 年前 |
Felipe Lira
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2a043f5d
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Fixed occlusion strength. All LWRP shaders are defined with target model 2.0.
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7 年前 |
GitHub
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b038ab72
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Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers
Fixed non matching profiler sample
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7 年前 |
Felipe Lira
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743ee820
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Fixed non matching profiler sample
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7 年前 |
GitHub
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1ea2f496
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Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
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7 年前 |
Tim Cooper
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5ecafbed
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Update manifests with explicit references.
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7 年前 |
sebastienlagarde
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e663934f
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Update Changelog
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7 年前 |
Tim Cooper
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eaad479b
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Remove project version file.
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7 年前 |
Oliver Schnabel
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3a15d806
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Merge remote-tracking branch 'remotes/origin/master' into StackLit2
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7 年前 |
sebastienlagarde
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4a622009
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Merge branch 'master' into refactor-shader-variant-per-material
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7 年前 |
GitHub
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98221624
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Merge pull request #1485 from Unity-Technologies/sg/fix-hd-declaration-order
Fix HD sub-shaders declaration order
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7 年前 |
GitHub
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2cbde00c
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Merge pull request #1484 from Unity-Technologies/sg/uninline-getshadertext
Un-inline GetShaderText
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7 年前 |
Peter Bay Bastian
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4e81af0c
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Uninline GetShaderText as it broke a test
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7 年前 |
Peter Bay Bastian
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6335320b
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Declare input and output structs before graph eval functions
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7 年前 |
GitHub
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69bd5389
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Merge pull request #1483 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Thomas
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9e16cad9
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Generate all reference images using WARP (because Katana...)
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7 年前 |
GitHub
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900da40e
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Merge pull request #1430 from Unity-Technologies/sg/facesign
Add Face Sign functionality
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7 年前 |
Peter Bay Bastian
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b4dd9062
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Merge remote-tracking branch 'origin/master' into sg/facesign
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7 年前 |
Thomas
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f03145c5
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Updated SSAO/MSVO scenes
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7 年前 |
Remy
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dc4d8b43
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Update GI metapass test scene
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7 年前 |
Thomas
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092ba32c
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NPOT scale fix on reference images
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7 年前 |
Remy
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c87c870f
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Remove Temp files
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7 年前 |
Tim Cooper
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9aa25fa1
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remove project version
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7 年前 |
Tim Cooper
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07d64497
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Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository.
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7 年前 |
Tim Cooper
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a5f33a0c
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Remove Project Version
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7 年前 |
Nerites
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59b89be9
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Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
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7 年前 |
Felipe Lira
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8a2a642a
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Remaining AnimBool name collision fixed.
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7 年前 |
Felipe Lira
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f5530a61
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Fixed AnimBool name collision with base editor.
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7 年前 |
Felipe Lira
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45ae7c94
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Revert " Avoid GC pressure by caching camera profiler tag."
This reverts commit d8f7e26fc5852d7d5753cb51c242ef5015fabb5a.
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7 年前 |
Antoine Lelievre
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9bdeb7cf
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Moved and renamed InverseLerp to RangeRemap in Common.hlsl
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7 年前 |
Antoine Lelievre
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c19674c0
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Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
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7 年前 |
Alex Lindman
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a0fb31b5
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fixing spacing
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7 年前 |
Alex Lindman
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4165fc2d
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Revert "Revert "added sphere mask node""
fixing a mistake i only just now noticed shhh
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7 年前 |
Alex Lindman
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174bfb47
|
updated changelog with MD formatting
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7 年前 |
sebastienlagarde
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23e50c80
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Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
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7 年前 |
Brandon Fogerty
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5677b4e8
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LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
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7 年前 |
Yao Xiaoling
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e70e11ce
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Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
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7 年前 |
Yao Xiaoling
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32c8a168
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Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
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7 年前 |
Yao Xiaoling
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afba3908
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Fix LWRP terrain instancing.
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7 年前 |
Yao Xiaoling
|
6e1f5e6c
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Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
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7 年前 |
Yao Xiaoling
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27b8d556
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Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
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7 年前 |
GitHub
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3a4763ba
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Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner
Outliner and preview fix
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7 年前 |
GitHub
|
59d2b07d
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Merge pull request #1482 from Unity-Technologies/Fix-issue-with-Destroying-GameObjects-immediately-is-not-permitted-
Fix issue with 'Destroying GameObjects immediately is not permitted" …
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7 年前 |