Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Jens Holm
f7c18c9a
Add scrollable manipulator
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
GitHub
545de289
Merge pull request #209 from Unity-Technologies/goto-documentation-per-node
Adding documentation functionality on the nodes.
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
GitHub
af192f3f
Merge pull request #208 from Unity-Technologies/hide-unhide-all-previews
Collapse and Expand Previews for Material Graph
7 年前
Matt Dean
3ad21797
Fix Matrix Transpose node
- Cleanup and fixes in matrix slots and props
7 年前
GitHub
ea1b4595
Merge pull request #210 from Unity-Technologies/shadergraph-creation-workflow
Moved the create shader graphs in under Create -> Shader -> PBR shade…
7 年前
Matt Dean
e5bdf43e
Add preview serialization for matrices
7 年前
Martin Thorzen
54af42c8
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Martin Thorzen
5dd5411a
Moved the create shader graphs in under Create -> Shader -> PBR shader / Unlit Shader / Sub Shader
They also create proper defaults. PBR creates a PBR Master, Unlit creates an Unlit Master
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Martin Thorzen
24300f52
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
GitHub
beb99728
Merge pull request #207 from Unity-Technologies/peter-fixes
Fixes & performance improvements
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
Peter Bay Bastian
56f2361c
Merge branch 'master' into peter-fixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
GitHub
a192f63e
Update package.json
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Martin Thorzen
95fba761
Added undo actions
7 年前
Peter Bay Bastian
16db0624
* Hunt down code causing pixel cache dirtying every frame
* Put inline/port inputs in a shared pixel cache per node (rather than per input)
* Make preview and controls independent of node collapsed state
* Tidy up MaterialNodeView a bit
* Introduce PixelCacheProfiler for somewhat manually hunting down bad pixel caches
7 年前
Martin Thorzen
3778ba92
Hide and Unhide Previews for Material Graph
7 年前
sebastienlagarde
98adeabc
Fix UI
7 年前
sebastienlagarde
a762caad
Remove transmission mode, now there is only two (and no none mode)
7 年前
sebastienlagarde
abfe6dcf
Fix shader compilation
7 年前
sebastienlagarde
5d53f892
fix end of line issue
7 年前
sebastienlagarde
ff116711
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
sebastienlagarde
8f73bb93
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
655420d5
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
7 年前
sebastienlagarde
a4930170
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
69ae5cb4
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
9f95e73a
Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
7 年前
uygar
c278421b
Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
7 年前
sebastienlagarde
e74963fd
push fix
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
68eebf2f
Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
7 年前
GitHub
2654231e
Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Frédéric Vauchelles
e2c6eb6e
[ReflectionProbe] Added sphere offset in UI
7 年前
Remy
56120f1c
Add context menu item to allow to show test results more quickly... Hope so.
7 年前
GitHub
60d0a1a7
Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
7 年前
Frédéric Vauchelles
ed247f18
[PlanarReflection] Added probe tests
7 年前
Remy
eafa077e
Fix cornel box materials
7 年前
sebastienlagarde
22b5d138
Add support of clearcoat mask map and change coat mask as material feature
7 年前
Frédéric Vauchelles
9db916f8
Merge branch 'master' into feature/PlanarReflection2
7 年前
GitHub
65fe370a
Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
865a869a
Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base
Support uv0 uv3 on lit for base
7 年前
sebastienlagarde
e16cb2e3
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base
7 年前