Alex Lian
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e9016313
|
Add function for preparing a project for editor tests
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7 年前 |
Julien Ignace
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bac44977
|
Post merge fixes
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7 年前 |
Evgenii Golubev
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58c2d521
|
Mark functions as static
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7 年前 |
sebastienlagarde
|
6b5a7931
|
Apply on array
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7 年前 |
Paul Melamed
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8989d3ef
|
decal culling by distance with fade scale
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7 年前 |
Alex Lian
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fd8cb61d
|
Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
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7 年前 |
Julien Ignace
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950b560d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
Evgenii Golubev
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df7239df
|
Add a comment
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7 年前 |
sebastienlagarde
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e9d63252
|
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Paul Melamed
|
afca789b
|
intermediate commit, decal global properties and draw/fade distance
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7 年前 |
GitHub
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1728fbeb
|
Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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3d76f69e
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Evgenii Golubev
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bdb7b999
|
Evaluate the ambient probe outside of the loop
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7 年前 |
GitHub
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cf19b804
|
Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
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7 年前 |
Evgenii Golubev
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3d08aa2e
|
Use the Cornette-Shanks phase function for the ambient lighting
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7 年前 |
Sebastien Lagarde
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2e3d9603
|
update comment
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7 年前 |
Felipe Lira
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824548ef
|
Fixed spot light shadows.
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7 年前 |
Evgenii Golubev
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d60971bd
|
Add another version of ComputeCubemapTexelSolidAngle()
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7 年前 |
Sebastien Lagarde
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c24ba107
|
Few adjustement
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7 年前 |
Tim Cooper
|
903590af
|
fix submodule version
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7 年前 |
Evgenii Golubev
|
f551dea4
|
Fix issues with viewID
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7 年前 |
sebastienlagarde
|
8d855c64
|
try to compile
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7 年前 |
GitHub
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f565d43a
|
Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
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7 年前 |
Evgenii Golubev
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4ab61ec7
|
Add basic light probe support to volumetric lighting
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7 年前 |
sebastienlagarde
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9afa4d41
|
First draft
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7 年前 |
John
|
42efbec7
|
Set ss shadowmap RT format back to R8 from debug visualize.
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7 年前 |
Evgenii Golubev
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7ce9f50d
|
Fix issues with domain reload
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7 年前 |
sebastienlagarde
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59dc8140
|
HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
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2d7df006
|
World space position reconstruction via unprojection
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7 年前 |
Evgenii Golubev
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58320a0e
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Add a way to disable contribution of punctual lights
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7 年前 |
sebastienlagarde
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97369805
|
HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
|
89a55fab
|
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
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7 年前 |
Evgenii Golubev
|
03f7d07a
|
Add preliminary ambient probe support
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7 年前 |
sebastienlagarde
|
238158b1
|
Fix enableShadows in framesettings nor working
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7 年前 |
Tim Cooper
|
3fbc756d
|
Fix reference to screenspace shadow shader so that it can be referenced in a build.
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7 年前 |
Evgenii Golubev
|
df21d121
|
Fix NaNs arising from division by 0
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7 年前 |
GitHub
|
7b5699cd
|
Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
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7 年前 |
Tim Cooper
|
803d7f40
|
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
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7 年前 |
sebastienlagarde
|
89cfaa68
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
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7 年前 |
GitHub
|
70db5d4a
|
Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
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7 年前 |
Tim Cooper
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8319254f
|
VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
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7 年前 |
Remy
|
901f41aa
|
Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
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7 年前 |
sebastienlagarde
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7323bbbc
|
Correct rounding
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7 年前 |
sebastienlagarde
|
950eb920
|
Update naming based on feedback
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7 年前 |
GitHub
|
f3a96513
|
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
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7 年前 |
Remy
|
bba59d17
|
Working (still some errors to fix) test result window.
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7 年前 |
Sebastien Lagarde
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3cdc6c4e
|
Pack normal on 1212bit in 888
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7 年前 |
Sebastien Lagarde
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aadc4b09
|
Update menu item location and label
Based on discussion with Shawn MacClelland
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7 年前 |
Peter Bay Bastian
|
80df0805
|
Update package files
|
7 年前 |
Remy
|
2136ed15
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |