Joachim Ante
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7f741951
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Initial ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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1a1f4a3a
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HDRenderLoop: Add area light precomputed table
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8 年前 |
Aras Pranckevicius
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4e936089
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Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
|
8 年前 |
Arnaud Carre
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e81123d0
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added scene populated to a large grid of capsules
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8 年前 |
Arnaud Carre
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a98e1734
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simplify shader to hell and ability to have one material per scene or per object
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8 年前 |
Arnaud Carré arnaud@unity3d.com
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2913ae51
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now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )
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8 年前 |
Antti Tapaninen
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f97d3a10
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tweak project settings for metal
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8 年前 |
Julien Ignace
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df95d960
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Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
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8 年前 |
Mikko Strandborg
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fa549add
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Create branch for renderpass test scene
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8 年前 |
Felipe Lira
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52030767
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Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting.
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8 年前 |
Julien Ignace
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293776aa
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Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
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8 年前 |
Filip Iliescu
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7344b48c
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update project settings for iOS and metal
|
8 年前 |
runes
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c445e599
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Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
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8 年前 |
Antti Tapaninen
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2cce2981
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Merge branch 'master' into metal
|
8 年前 |
Arnaud Carre
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43f996df
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new test scene to bench the new batcher ( NewBatcherBench1 )
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8 年前 |
Arnaud Carre
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24796c7d
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add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
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8 年前 |
Filip Iliescu
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3a226917
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merged master
|
8 年前 |
Filip Iliescu
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8eef028b
|
merged master
|
8 年前 |
sebastienlagarde
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f11eea5a
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HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
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8 年前 |
Filip Iliescu
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74f56073
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create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
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7 年前 |
Filip Iliescu
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43be2f48
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push a couple project settings that impact things working using metal
|
7 年前 |
sebastienlagarde
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9bfa31a7
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HDRenderPipeline;: Update graphic project for latest C++
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7 年前 |
Filip Iliescu
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28a25cc0
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merged master
|
7 年前 |
sebastienlagarde
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90dcb63d
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |