GitHub
|
5a04d527
|
Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
|
7 年前 |
GitHub
|
5493daa7
|
Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
|
7 年前 |
GitHub
|
8814cf02
|
Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
|
7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
|
bc57fd4a
|
Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
|
7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
|
7 年前 |
GitHub
|
5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
|
7 年前 |
Julien Ignace
|
9314e011
|
Added the possibility to do alpha test only depth prepass in deferred.
|
7 年前 |
Julien Ignace
|
825bfd84
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
3151b43b
|
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
63209502
|
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
Julien Ignace
|
60566108
|
Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
|
7 年前 |
Julien Ignace
|
c024c281
|
Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
|
7 年前 |
GitHub
|
3a89f231
|
Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
uygar
|
6f7557f5
|
Added new define to control register usage in the shadow library.
|
7 年前 |
Evgenii Golubev
|
a9e543a5
|
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
GitHub
|
63f03b6e
|
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
|
7 年前 |
Evgenii Golubev
|
ea6b4b2e
|
Add helper code to solve issues with reflection probes
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
|
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
sebastienlagarde
|
29051d8c
|
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
|
7 年前 |
Felipe Lira
|
b020baa6
|
Added HDLightEditor custom renderpipeline attribute
|
7 年前 |
Felipe Lira
|
d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
Invertex
|
347e3a06
|
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
Peter Bay Bastian
|
dc01b9ae
|
Fix constructor in ShaderPropertyRemoved
|
7 年前 |
Peter Bay Bastian
|
314ba653
|
Add change notifications for shader properties
|
7 年前 |
Jens Holm
|
c5b4edc2
|
Add preview node
|
7 年前 |
Peter Bay Bastian
|
ed12540d
|
Make party preview more trippy
|
7 年前 |
Tim Cooper
|
c1f2dd69
|
Unlit and lit nodes now working properly in and outside a subgraph :)
|
7 年前 |
Peter Bay Bastian
|
65e94a0c
|
Add rate limiting for preview updates
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
|
7 年前 |
Peter Bay Bastian
|
6c9cb29a
|
Refactor toolbar (no more presenters, acts a little more like buttons)
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Peter Bay Bastian
|
dcc886b3
|
Default preview to be expanded
|
7 年前 |
Tim Cooper
|
e5c78ee9
|
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
|
7 年前 |
Peter Bay Bastian
|
bf91b908
|
Put in change notification for preview expanded state
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Peter Bay Bastian
|
d0f20689
|
Add initial preview hiding (still being rendered behind the scenes)
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
|
7 年前 |
Peter Bay Bastian
|
5b4c9be5
|
Move things around in preview generator
|
7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |
Peter Bay Bastian
|
8e841bce
|
Remove UpdateData from MaterialGraphPresenter
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
Peter Bay Bastian
|
609307fe
|
MaterialGraphPresenter now relies on change notifications rather than diffing
|
7 年前 |
Tim Cooper
|
0b56c45b
|
first pass.
|
7 年前 |