6959 次代码提交 (db634933-c7c8-46b9-b2e5-d2bca2275be2)

作者 SHA1 备注 提交日期
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
GitHub bf69fe62 Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks 6 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 6 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 6 年前
Felipe Lira 82b1711d Added unrelease tag on release notes 6 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 6 年前
Felipe Lira 4e500109 Added 2.0.x release notes and updated changelog to [keep a changelog] format 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
GitHub 07f42589 Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 6 年前
Paul Melamed 80bb1b28 updated changelog 6 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前
sebastienlagarde d44577c9 Re-add Contributions 6 年前
GitHub 2ed78d94 Merge pull request #1500 from Unity-Technologies/Update-generator 6 年前
sebastienlagarde 16cef1a8 Update include generator to use space instead of tabs 6 年前
GitHub c42a1a4a Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes 6 年前
sebastienlagarde 1ad9fa52 Upload a issue_template.md file 6 年前
GitHub 99adf0cd Update filename of CONTRIBUTING 6 年前
sebastienlagarde 95665200 Upload a CONTRIBUTING file 6 年前
Antoine Lelievre d5a50aa1 Added visualize all shadow masks into changelog 6 年前
GitHub 961e2a42 Merge pull request #1497 from Unity-Technologies/FalseColorMode 6 年前
sebastienlagarde 516294a5 Remove unused file 6 年前
Antoine Lelievre edaa6a3d Added VisualizeShadowMasks mode in Lighting debug 6 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 6 年前
Andre McGrail 2add303c Small terrain shader fixes 6 年前
sebastienlagarde fdcaac3f udate hdrp changelog 6 年前
GitHub c64e5f3f Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix 6 年前
Andre McGrail 30801fdf Revert file to before branch off. 6 年前
Paul Melamed a95094c7 Address PR comments 6 年前
Andre McGrail ecc51271 Reverted the additional instancing ID in the vertex input. 6 年前
Paul Melamed a6093606 updated changelog 6 年前
Andre McGrail d0452097 GPU Instancing work on LWRP shadergraph shaders 6 年前
Paul Melamed aa31195d change names of decal #defines to reflect functionality of dbuffer passes 6 年前
GitHub d6616003 Merge pull request #1495 from Unity-Technologies/misc-ui-improvement 6 年前
Paul Melamed 60919909 reverted accidental change to default HD material 6 年前
Felipe Lira 7ec954ba Updated changelog 6 年前
sebastienlagarde aae354e3 Update changeLog 6 年前
Paul Melamed e9d31288 updated changelog 6 年前
Oliver Schnabel d5f645ee Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Felipe Lira 31f42512 Added unrelease tag on release notes 6 年前
sebastienlagarde 6be2ccdb Update Changelog 6 年前
Paul Melamed dcfe380d Added affects transparency flag to decal projectors 6 年前
Stephane Laroche 1c07ab20 Note a pleasant hack for iridescence in the case of TIR. 6 年前
Remy 6e21959a Remove Unecessary File 6 年前
Felipe Lira 1d3ab553 Added 2.0.x release notes and updated changelog to [keep a changelog] format 6 年前
GitHub 35b35c54 Merge pull request #1494 from Unity-Technologies/fix/Refraction 6 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 6 年前
Stephane Laroche 2b1bbc9b Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy) 6 年前
Remy 107c8c26 no message 6 年前