vlad-andreev
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1f804bdc
|
moved editor-specific shader generator code to an Editor folder
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8 年前 |
vlad-andreev
|
7a51ba61
|
submodule commit
|
8 年前 |
Aras Pranckevicius
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a219411f
|
Update after API changes
|
8 年前 |
mmikk
|
e94fe786
|
minor clean up
minor clean up
|
8 年前 |
Sebastien Lagarde
|
36745c50
|
HDRenderloop: Remove flags from light + experiment bias on receiver
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8 年前 |
sebastienlagarde
|
77789151
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
|
5802bde9
|
remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
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8 年前 |
sebastienlagarde
|
115b193a
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HDRenderLoop: fix shadow code
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8 年前 |
sebastienlagarde
|
cf14676d
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HDRenderLoop: regenerate header hlsl after merge
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8 年前 |
sebastienlagarde
|
22c94004
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
vlad-andreev
|
d51bbb44
|
subproject commit
|
8 年前 |
vlad-andreev
|
2e2c8f30
|
meta file for the external test scenes
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8 年前 |
vlad-andreev
|
ff751a5a
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add ScriptableRenderLoopScenes as a submodule
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8 年前 |
vlad-andreev
|
da9f3bfc
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Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
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8 年前 |
vlad-andreev
|
ba65c3af
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add test scenes submodule
|
8 年前 |
vlad-andreev
|
070a44dc
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added include guards to hlsl codegen
|
8 年前 |
vlad-andreev
|
88b6b90d
|
fix missing shader in fptl renderloop asset
|
8 年前 |
vlad-andreev
|
61cde378
|
remove old prototype
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8 年前 |
sebastienlagarde
|
fd7cfe17
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
|
8 年前 |
GitHub
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89924c46
|
Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
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8 年前 |
Sebastien Lagarde
|
eed1a7a3
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
Sebastien Lagarde
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55ac2b41
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HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
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8 年前 |
sebastienlagarde
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d2827571
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
sebastienlagarde
|
cb428a02
|
HDRednerLoop: Again msising file...
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8 年前 |
sebastienlagarde
|
f53cd1c7
|
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
|
8 年前 |
GitHub
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685cbab5
|
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
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8 年前 |
mmikk
|
6761d9b5
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slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
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8 年前 |
sebastienlagarde
|
8cf763ef
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HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
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8 年前 |
mmikk
|
6062ecfb
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enable big tile pruning by default
enable big tile pruning by default
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8 年前 |
sebastienlagarde
|
e0f00a34
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Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
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8 年前 |
mmikk
|
dd5961c9
|
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
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8 年前 |
Sebastien Lagarde
|
2ffcb7f1
|
HDRenderLoop: Misc test
|
8 年前 |
mmikk
|
0ea8b5f2
|
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
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8 年前 |
Sebastien Lagarde
|
edd76a17
|
HDRenderLoop: miss a meta file
|
8 年前 |
runes
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344748a4
|
Added checkbox for enabling Tile Debug Visualization
|
8 年前 |
Peter Bay Bastian
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42eb0e0c
|
Merge branch 'master' of github.com:stramit/MaterialGraph
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8 年前 |
Sebastien Lagarde
|
fab6bd80
|
HDRenderLoop: Miss two file
|
8 年前 |
runes
|
86db7d67
|
Debug code for visualizing light bounds
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8 年前 |
julienf-unity
|
95bdff73
|
Add default constructor for MaterialSlotDefaultInput to allow deserialization
|
8 年前 |
Sebastien Lagarde
|
00afee16
|
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
|
8 年前 |
runes
|
7b5fc7e9
|
Added numbers to OverlayHeatMap
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Peter Bay Bastian
|
af616546
|
Implemented basic title bar
|
8 年前 |
Sebastien Lagarde
|
1602a326
|
HDRenderLoop: Push draft not compiling
|
8 年前 |
mmikk
|
eadf975e
|
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
GitHub
|
ca67bebf
|
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Sebastien Lagarde
|
79cd240f
|
HDRenderLoop: Rename metalic to mettalic
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |