GitHub
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4c36ac1b
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Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
sebastienlagarde
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0a639940
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Split files
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7 年前 |
sebastienlagarde
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6b5a7931
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Apply on array
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7 年前 |
Julien Ignace
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950b560d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
sebastienlagarde
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e9d63252
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HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
GitHub
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1728fbeb
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Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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3d76f69e
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
GitHub
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cf19b804
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Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
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7 年前 |
Sebastien Lagarde
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2e3d9603
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update comment
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7 年前 |
Sebastien Lagarde
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c24ba107
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Few adjustement
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7 年前 |
Tim Cooper
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903590af
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fix submodule version
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7 年前 |
sebastienlagarde
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8d855c64
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try to compile
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7 年前 |
GitHub
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f565d43a
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Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
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7 年前 |
sebastienlagarde
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9afa4d41
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First draft
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7 年前 |
John
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42efbec7
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Set ss shadowmap RT format back to R8 from debug visualize.
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7 年前 |
Evgenii Golubev
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7ce9f50d
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Fix issues with domain reload
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7 年前 |
sebastienlagarde
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59dc8140
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HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
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2d7df006
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World space position reconstruction via unprojection
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7 年前 |
Evgenii Golubev
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58320a0e
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Add a way to disable contribution of punctual lights
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7 年前 |
sebastienlagarde
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97369805
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HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
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89a55fab
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Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
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7 年前 |
Evgenii Golubev
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03f7d07a
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Add preliminary ambient probe support
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7 年前 |
sebastienlagarde
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238158b1
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Fix enableShadows in framesettings nor working
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7 年前 |
Tim Cooper
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3fbc756d
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Fix reference to screenspace shadow shader so that it can be referenced in a build.
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7 年前 |
Evgenii Golubev
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df21d121
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Fix NaNs arising from division by 0
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7 年前 |
GitHub
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7b5699cd
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Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
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7 年前 |
Tim Cooper
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803d7f40
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Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
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7 年前 |
sebastienlagarde
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89cfaa68
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Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
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7 年前 |
GitHub
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70db5d4a
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Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
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7 年前 |
Tim Cooper
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8319254f
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VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
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7 年前 |
Remy
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901f41aa
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Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
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7 年前 |
sebastienlagarde
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7323bbbc
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Correct rounding
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7 年前 |
GitHub
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f3a96513
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Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
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7 年前 |
Remy
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bba59d17
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Working (still some errors to fix) test result window.
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7 年前 |
Sebastien Lagarde
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3cdc6c4e
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Pack normal on 1212bit in 888
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7 年前 |
Sebastien Lagarde
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aadc4b09
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Update menu item location and label
Based on discussion with Shawn MacClelland
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7 年前 |
Peter Bay Bastian
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80df0805
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Update package files
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7 年前 |
Remy
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2136ed15
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Sebastien Lagarde
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a28733e8
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HDRenderPipeline: Update all materials
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7 年前 |
Paul Melamed
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3441b497
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Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
GitHub
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c0bd137f
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Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
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7 年前 |
Sebastien Lagarde
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a71a2bfd
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Add script for update of this PR
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7 年前 |
Sebastien Lagarde
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c4aa55e3
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Update assert
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7 年前 |
Sebastien Lagarde
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0697b83f
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Fix another issue with coatmask not apply on fresnel0
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7 年前 |
Sebastien Lagarde
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1947a858
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Fix clear coat coarse energy conservation
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7 年前 |
Sebastien Lagarde
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3c196d9b
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Add missing subsurfaceMask > 0 test in case of transmission only
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7 年前 |
Sebastien Lagarde
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06cc94c3
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Update comment
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7 年前 |
sebastienlagarde
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98adeabc
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Fix UI
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7 年前 |
sebastienlagarde
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a762caad
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Remove transmission mode, now there is only two (and no none mode)
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7 年前 |
sebastienlagarde
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abfe6dcf
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Fix shader compilation
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7 年前 |