Evgenii Golubev
|
5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
cd11ceeb
|
Remove the sky mesh
|
7 年前 |
Peter Bay Bastian
|
d969dce9
|
Update to work with graphics/srp/prepare-filtering
|
7 年前 |
Evgenii Golubev
|
07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
|
7 年前 |
Evgenii Golubev
|
7a50f940
|
Clean up
|
7 年前 |
Evgenii Golubev
|
69b2a277
|
Implement computation of the view vector from the screen space coordinate
|
7 年前 |
Peter Bay Bastian
|
3c039bfd
|
Add save dialog when closing window
|
7 年前 |
Peter Bay Bastian
|
931a7f8b
|
Re-create presenter if it's null during update (#37, #39)
|
7 年前 |
Peter Bay Bastian
|
f32d2e24
|
Add DictionaryPool
|
7 年前 |
Peter Bay Bastian
|
262456fb
|
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45)
|
7 年前 |
Peter Bay Bastian
|
d69d3c1d
|
Move IMayRequireNormal into own file
|
7 年前 |
Peter Bay Bastian
|
14564f1e
|
Removed (now) unneeded OnInspectorGUI for shader graph assets
|
7 年前 |
Peter Bay Bastian
|
c0b10e8f
|
Update to work with latest graphics/shadergraph
|
7 年前 |
Peter Bay Bastian
|
8e1d62b6
|
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
|
7 年前 |
Peter Bay Bastian
|
a92b64bb
|
#31 UIElements-based graph inspector
|
7 年前 |
Peter Bay Bastian
|
d465f37d
|
#43 Handle keyboard shortcuts in window rather than GraphView
|
7 年前 |
Peter Bay Bastian
|
985a8c21
|
Add formatting instructions to README
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Peter Bay Bastian
|
cb4c7948
|
Add editorconfig
|
7 年前 |
Peter Bay Bastian
|
8568c86c
|
#28 Set window title to asset name when window is created
|
7 年前 |
Peter Bay Bastian
|
f9acfdc0
|
Missing change for previous commit
|
7 年前 |
Peter Bay Bastian
|
178cb981
|
Extension method for `INode.RequiresTime`
|
7 年前 |
Peter Bay Bastian
|
f516d811
|
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
|
7 年前 |
Tim Cooper
|
793887f9
|
Working 'convert to subgraph'
|
7 年前 |
Tim Cooper
|
a494cc0c
|
Adding back sub graph support
|
7 年前 |
Peter Bay Bastian
|
4b24135e
|
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
|
7 年前 |
Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Peter Bay Bastian
|
a3cbf332
|
#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
|
7 年前 |
Tim Cooper
|
06494dc3
|
Ensure tests are run with the same preview lighting.
|
7 年前 |
Tim Cooper
|
ff3530d9
|
Add cracks graph for testing
|
7 年前 |
Peter Bay Bastian
|
c645f8bc
|
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
|
7 年前 |
Peter Bay Bastian
|
4fa0de6e
|
Remove NodePreviewView as it is no longer used
|
7 年前 |
Peter Bay Bastian
|
8bfc6985
|
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
|
7 年前 |
Peter Bay Bastian
|
78c22505
|
Handle delete via window and presenter rather than `MaterialGraphView`
|
7 年前 |
Peter Bay Bastian
|
04fedafb
|
Support "Cut" command
|
7 年前 |
Peter Bay Bastian
|
9dd4edeb
|
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
|
7 年前 |
Peter Bay Bastian
|
b057a909
|
Clean-up MaterialNodeView a bit
|
7 年前 |
Peter Bay Bastian
|
693b0aa5
|
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
|
7 年前 |
Peter Bay Bastian
|
315fa5db
|
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
|
7 年前 |
Peter Bay Bastian
|
1513eb00
|
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
|
7 年前 |
Peter Bay Bastian
|
45e02be9
|
Rename *Drawer to *View
|
7 年前 |
Peter Bay Bastian
|
47925068
|
#35 Unify {Graph,Material}NodePresenter
|
7 年前 |
Peter Bay Bastian
|
11134a7d
|
Remove old inspector
|
7 年前 |
Peter Bay Bastian
|
485654b6
|
#31 Graph inspector now lives inside graph editor window (also, it works again!)
|
7 年前 |
Peter Bay Bastian
|
696062ae
|
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
|
7 年前 |
Peter Bay Bastian
|
ecb231e6
|
#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
|
7 年前 |
Peter Bay Bastian
|
f59ddd5e
|
#35 Remove meta file that got away
|
7 年前 |
Peter Bay Bastian
|
f2510f42
|
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
|
7 年前 |
Peter Bay Bastian
|
d470f1f1
|
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
|
7 年前 |
Peter Bay Bastian
|
f589fb80
|
Preview rendering works again for non-time-dependent nodes
|
7 年前 |