4195 次代码提交 (d5f2161a-49ac-4d59-9820-499b6efe44eb)

作者 SHA1 备注 提交日期
sebastienlagarde cd78482a HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
sebastienlagarde 9aea34a9 HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
GitHub 83580618 Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer 7 年前
sebastienlagarde f0a8ba4d HDRenderPipeline: Move variables in correct cbuffer 7 年前
Julien Ignace 35537fc9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde b1e07728 HDRenderPipeline: Add missing using UnityEngine.SceneManagement 7 年前
GitHub ed8cb1b0 Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords 7 年前
GitHub 43daebe4 Update HDRenderPipelineMenuItems.cs 7 年前
Frédéric Vauchelles 143f5f21 Added reset material keywords for assets and scene assets 7 年前
GitHub 4ac572c2 Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData 7 年前
Frédéric Vauchelles fac31578 Moved utility class in CoreRP 7 年前
Frédéric Vauchelles c7c8d6ba Refactored LightLoop default additional data. 7 年前
sebastienlagarde 4a2a867b HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent 7 年前
Julien Ignace 78d80237 Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format) 7 年前
GitHub 4a2f5d61 Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static 7 年前
GitHub d920500c Update ShaderConfig.cs 7 年前
Tim Cooper e673249d Fix incorrect namespace. 7 年前
GitHub af675f6c Update SubsurfaceScatteringManager.cs 7 年前
Tim Cooper 2532f7a6 new package version. 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
Tim Cooper ff543fc6 Export proper shader paths for HD / LW 7 年前
GitHub 2da87a12 Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings 7 年前
sebastienlagarde 9719be6b HDRenderPipeline: Fix shadow mask enabling in frame settings 7 年前
GitHub c58c9930 Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support 7 年前
Remy 16889c08 Add debug view test (motion vectors) 7 年前
Remy 8118558f Use uncompressed cubemaps to avoid unecessary warnings 7 年前
Remy d5dfa0d9 Refactor the test framework to allow to run the tests in editor play mode : 7 年前
Felipe Lira bc1c94ba Upgraded Particles to SRP shader library. 7 年前
Remy 9aa10739 Dtart debug view tests (motion vectors) 7 年前
Felipe Lira 0571f34d Fixed truncation warnings in LW shaders. 7 年前
Remy 1d9471e6 Add Shadow Mask test scene. Always return false because of script error for the moment. 7 年前
Felipe Lira 1f07c2da Updated scenes and templates to account for new shadow bias algorithm. 7 年前
Remy 02d89c04 Try to correct the unlit test scene : removed blend multiply materials 7 年前
GitHub 4dbc4ee4 Fix bug 978693 7 年前
GitHub a204c630 Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2 7 年前
GitHub e236a1a5 Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering 7 年前
Felipe Lira 9ab6af9c Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff. 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Matt Dean dbaf707b Add All, Any, IsInfinite and IsNaN nodes 7 年前
Matt Dean 70e75999 Fix Channel Mask validation 7 年前
Martin Thorzen b73f8bc1 Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node. 7 年前
Matt Dean e7ccc01e Fixes 7 年前
GitHub 07a3da00 Update LICENSE 7 年前
Matt Dean fd575df7 Fixes for PR 7 年前
Matt Dean 333ded2e Remove IntegerMaterialSlot 7 年前
Matt Dean 8ab84621 Add Triplanar node 7 年前
GitHub 6c91e340 Update LICENSE 7 年前
Jens Holm 428479b6 Make floating windows dock to closest corner 7 年前
Matt Dean bbd475d5 Add Branch node 7 年前