6108 次代码提交 (d426889d-f75a-4420-80ed-ee940f2fbf69)

作者 SHA1 备注 提交日期
sebastienlagarde f0d38603 Display warning message with VR when not supported in HD 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira dbdca030 Stripping Debug and HDRenderPipeline shaders. 7 年前
Aleksandr Kirillov 3e54545d Added stereo rendering support to CopyDepth shaders. 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Felipe Lira 8efb93de Updated LightweightPipelineCore.cs to new C# convention 7 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
Frédéric Vauchelles a3477180 Update SSR for deferred 7 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 7 年前
Aleksandr Kirillov 430af144 Moved depth copying to an include file. 7 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 7 年前
GitHub 98944227 Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible 7 年前
Aleksandr Kirillov 1748dc67 Removed an unnecessary #pragma from the CopyDepthMSAA shader. 7 年前
Felipe Lira 38d02996 Split stripping at shader, pass and variant stage. 7 年前
Stephane Laroche ad31624f -Add base 2 lobe specular GGX along with inputs and UI. 7 年前
Aleksandr Kirillov 0d71285d Now forcing a blit instead of copying a texture if we need to resolve MSAA depth. 7 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 7 年前
Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
Felipe Lira bbeadae5 Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
Aleksandr Kirillov 9ed48265 Fixed a wrong condition check. 7 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 7 年前
Aleksandr Kirillov 17b92683 Cleaned up depth prepass and depth copy setup code. 7 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 7 年前
Aleksandr Kirillov 7e1af428 Fixed a check whether the system supports copying depth textures. 7 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 7 年前
GitHub 0c2357e7 Merge pull request #1216 from Unity-Technologies/lw/fixes 7 年前
Aleksandr Kirillov 369eef17 Fixed a typo in method name. 7 年前
Aleksandr Kirillov e03ac0c7 Fixed light index remapping. 7 年前
Aleksandr Kirillov d151fbc5 Point filtering for temporary depth RTs. 7 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 7 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 7 年前
Felipe Lira cfdda2f1 Updated simple lighting default material. 7 年前
Felipe Lira 0a1063fa updated simple lighting shininess. 7 年前
GitHub 7d6d0696 Enable stripping by default 7 年前
GitHub a3897b8c Merge pull request #317 from Unity-Technologies/copy-property-nodes 7 年前
Peter Bay Bastian 3a6a96fd Update change log 7 年前
Peter Bay Bastian abdeff3a Implement Copy() for GradientShaderProperty 7 年前
Martin Thorzen 82aecff4 Needed to add .uss file to make things display correctly 7 年前
Peter Bay Bastian 8076c27e Merge branch 'master' into copy-property-nodes 7 年前
GitHub f0162ace Merge pull request #345 from Unity-Technologies/added-changelog-md 7 年前
GitHub a49aec2e Merge pull request #343 from Unity-Technologies/control-edge-callback 7 年前
GitHub 3b2ecd50 Merge pull request #344 from Unity-Technologies/update-license 7 年前
Peter Bay Bastian 669ed900 Update LICENSE 7 年前
Peter Bay Bastian fd4ac45a Add CONTRIBUTIONS and rename LICENSE to markdown 7 年前
Martin Thorzen 34997ed9 Cleaned up the code 7 年前
GitHub 9e68ec0c Merge pull request #342 from Unity-Technologies/fix-vector1-node 7 年前
Martin Thorzen 01126a2f Fixed an issue where vector 1 node was not evaluating properly. 7 年前
Peter Bay Bastian 83dbd5d0 Add change callback to controls when edge changes 7 年前
Martin Thorzen da54bfac Added a changelog for upcoming releases. 7 年前
Martin Thorzen 3c602bad Added base functionality to give an error on incompatible render pipeline 7 年前