sebastienlagarde
|
5799a070
|
Fix issue with override value in debug
|
7 年前 |
Stephane Laroche
|
61ee5830
|
Merge branch 'master' into stacklit
|
7 年前 |
Yao Xiaoling
|
265fbfcb
|
Remove influence stuff.
|
7 年前 |
GitHub
|
78501232
|
Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
|
7 年前 |
Yao Xiaoling
|
e7aff361
|
Remove bent normal maps.
|
7 年前 |
sebastienlagarde
|
18ff5152
|
Update shot graphic test
|
7 年前 |
Yao Xiaoling
|
6d5e665d
|
Delete diffusion profiles. They are only for SSS.
|
7 年前 |
GitHub
|
4a8c5ab6
|
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
|
7 年前 |
Yao Xiaoling
|
46f3df70
|
Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
|
7 年前 |
sebastienlagarde
|
4a94d626
|
Share GetPreIntegratedFGD
|
7 年前 |
Frédéric Vauchelles
|
6d0e67cc
|
Moved buffered history system to HDCamera
|
7 年前 |
Yao Xiaoling
|
59296c5d
|
Comment out planar/triplanar uvmapping mode.
|
7 年前 |
GitHub
|
15da236b
|
Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test
Update SSS graphic test
|
7 年前 |
Frédéric Vauchelles
|
b6f0098d
|
(wip) SSR for deferred
Toggle for SSR
|
7 年前 |
Yao Xiaoling
|
9296804c
|
Remove thickness maps.
|
7 年前 |
sebastienlagarde
|
5f5c5dd3
|
Update SSS graphic test
|
7 年前 |
Frédéric Vauchelles
|
09596c67
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Yao Xiaoling
|
7f12e881
|
Remove heightmap editor parameters.
|
7 年前 |
sebastienlagarde
|
838474da
|
HDRenderpipeline: Remove unused file - we ahve a converter now
|
7 年前 |
Yao Xiaoling
|
3c65014c
|
Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
|
7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |
GitHub
|
517c5afd
|
Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
|
7 年前 |
Yao Xiaoling
|
1f8112c9
|
Fix terrain control map channels.
|
7 年前 |
Kay Chang
|
f5303717
|
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
|
7 年前 |
sebastienlagarde
|
a7a14891
|
Factor PreIntegratedFGD
|
7 年前 |
GitHub
|
a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
|
7 年前 |
Yao Xiaoling
|
5836d560
|
Remove subsurface related properties.
|
7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
|
7 年前 |
GitHub
|
ff5089b7
|
Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
|
7 年前 |
Yao Xiaoling
|
59ed7708
|
Remove detail related properties.
|
7 年前 |
Kay Chang
|
947cb257
|
WIP adding switch support (not working yet).
|
7 年前 |
GitHub
|
7dd0b991
|
Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
|
7 年前 |
GitHub
|
9dec0564
|
Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
|
7 年前 |
Yao Xiaoling
|
4f246aa2
|
Rename: _LayerMaskMap -> _Control because the terrain uses it.
|
7 年前 |
GitHub
|
362e32d7
|
Merge branch 'master' into expose-numlights-per-cluster
|
7 年前 |
GitHub
|
ab445387
|
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
|
7 年前 |
GitHub
|
ce0fa09f
|
Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
|
7 年前 |
Yao Xiaoling
|
caf64a4f
|
Remove LayerCount. Treat as 4.
|
7 年前 |
GitHub
|
7a36e4e2
|
Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster
Revert "Expose the number of light indices per clustered tile"
|
7 年前 |
Aleksandr Kirillov
|
38b5c51b
|
Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
|
7 年前 |
Felipe Lira
|
61f8c6ac
|
shadow strength already account for attenuation in non shadow casting lights.
|
7 年前 |
Yao Xiaoling
|
3abb8dfa
|
Removed layer settings and material references.
|
7 年前 |
GitHub
|
7804b03a
|
Revert "Expose the number of light indices per clustered tile"
|
7 年前 |
sebastienlagarde
|
530d5538
|
HDRenderPipeline: FactorLTCAreaCode
|
7 年前 |
Aleksandr Kirillov
|
4671f074
|
Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
|
7 年前 |
Felipe Lira
|
cc538d3c
|
Fixed multiple local shadows.
|
7 年前 |
Yao Xiaoling
|
be7b742d
|
Remove per-pixel displacement related properties.
|
7 年前 |
sebastienlagarde
|
54302a12
|
HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion
|
7 年前 |
Aleksandr Kirillov
|
7e7e8ed5
|
WIP fix depth copy to scene view camera
|
7 年前 |
GitHub
|
0c7c73e4
|
Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
|
7 年前 |